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The gods are demanding and their favor decays by 1 troop per turn (except for the Death god because that's silly).
The underworld does not give you troops (if possible -- depends on whether the 3-troop deployment minimum can be breached by negative bonuses).
I'd appreciate any thoughts, and I'd really appreciate any artists willing to help in that department.
natty_dread wrote:The underworld does not give you troops (if possible -- depends on whether the 3-troop deployment minimum can be breached by negative bonuses).
The 3 troop deployment minimum can be modified in the XML. I think the smallest possible troops you can get is 1 troop. You can modify it so that owning territories doesn't give you 1 troop for every 3, but instead 1 troop for every 10 or 1 troop for every 20... And the minimum can be set with another variable.
Industrial Helix wrote:The gameplay sounds pretty unique and worth pursuing. I've never played godstorm but I think I want to now.
On thing to consider is making it not Europe. Throw some aztecs and incas in there, the Hindus, ect. It might help to make the map more non-European and escape from some of that darned copyright. Or, you could just roll with the map you've got and then after it becomes a hit everyone could beg you to make a sequel revolving around other religions. Hell, now that I think about it... this might be a really cool idea for an India map.
As for artist duty... I'm kind of tied up atm.
The question is, if I have a total of -1 deployment bonus, will I deploy 2 at the start of my turn? If I have -3, will I not be able to deploy at all? If that's not the case, it's just a question of having -1 troop for every 3 underworld territories you own. If there's a danger that a player can get stuck in the underworld with nine territories and can't deploy anything at all then I'd like to avoid that solution.
ender516 wrote:Industrial Helix wrote:The gameplay sounds pretty unique and worth pursuing. I've never played godstorm but I think I want to now.
On thing to consider is making it not Europe. Throw some aztecs and incas in there, the Hindus, ect. It might help to make the map more non-European and escape from some of that darned copyright. Or, you could just roll with the map you've got and then after it becomes a hit everyone could beg you to make a sequel revolving around other religions. Hell, now that I think about it... this might be a really cool idea for an India map.
As for artist duty... I'm kind of tied up atm.
I agree avoiding Europe might be a good idea. Once Industrial Helix mentioned India, my mind went to Alexander's Empire, but broader than the existing CC map, and perhaps even broader than Alexander covered (since you have Slavic, Celtic, and Norse gods on deck). The Hindu gods might be a nice addition here. I guess by the time you put all of these in, it will be too big to fit the map limits. Planning for a sequel may be the way to go.
MrBenn wrote:Hmmm.... reminds me of mibi's Trojan War map, that got bogged down in the map-size mire
Evil DIMwit wrote:MrBenn wrote:Hmmm.... reminds me of mibi's Trojan War map, that got bogged down in the map-size mire
Ohhhhh yeahhhhh, I remember that one. Shame it never got anywhere. Still, I'm convinced 630x600 is plenty of room for an epic.
Red6 0311 wrote:As a huge fan of Godstorm and 2210, I'd love to see this made.
Riskismy wrote:I think you said in the first post that the gods of a pantheon can attack the pantheon territory itself? Not sure if that changed since then - but if not, all a player would have to do is conquer one of the other gods on his first turn, and he should be safe (barring the very worst of luck).
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