a.sub wrote:dude totally, but doe someone want to email me a pic of their own gun on a white table so i dotn have to go hunting for a royalty free image?
Would, except I don't own a gun.
It has been forever since I've commented on the map, so I can't remember any of my previous comments, but I'll try to do some commenting.
The wood texture for the table overall I think looks good. The only thing though is that the highlights and shadows between look a little too bright/dark. It is additionally a bit to bright and happy (lol I can't tell you why, but it gives the effect of being bright and happy to me). Maybe decrease the saturation a bit, maybe messing with the color to adjust it slightly? If you are trying to do something different than the wood, you could even just try like a metal table with screws in the corners, something that is good but fits.
The text on the notes seems more like it is floating than anything. It just doesn't curve with the paper, as it actually would. Try writing something out on paper, and then try curling the corners (Basically do like what you've done here), and you should see that the text doesn't just stay straight. The words, as they get closer to the curl, would most likely be twisted a bit, going along the general flow of the paper. Decreasing the opacity could help a bit also, but mostly the lack of curvature on the words as they approach the curled part of the paper detracts from the overall effect.
It seems a bit weird that the outline of the bank would have a different texture than the paper it was drawn on. Generally anything drawn on rough paper (As the texture of this seems to be) would keep a bit of that rough texture.
The slightly visible door curves between rooms can be a bit confusing, but mainly to me between Anthony and Mo. THe door curve just seems to cut off that line, making it a little confusing on first glance as to wether it can actually be attacked (Closer inspection and logic though does show that you can attack Mo to Anthony and vice versa)
You may have trouble fitting double digits on the stashes (Though they are rigged to kill a man off each stash, even if someone say takes stash 1 with 15 men, that there is a double digit that doesn't fit).
The wick of the dynamite looks like felt... wouldn't it be thinner, with light and dark shadows on it?
Overall the map very busy and can be confusing. but I hope someday to see it in play