thenobodies80 wrote:Ahhh....finally on the sofa, with a full stomach after two days devoted to one of the most beloved Italian activities...eating
A perfect moment to take some time and look more closely at this great map.
Sorry for the "shopping-list style" of this post but with a so tricky map i want to be sure to post all my thoughts/concerns:
Shopping list. no probs
[*]Colors
[*]Goemark color in the legend is different from the one you used for the territories and doing a colorblind test i see that the land color looks very similar to the City territories color so i would suggest to use the lighter version you used in the legend.
They are both the same color. so i don't know if this is illusional because i see the difference also...and i haven't just eaten
Anyways, i've changed the color and the same thing happens, they still remain slightly different albeit more distinguishabe.
Mmmm, can't see the image you've given...but I will think about alternatives, later
[*]Kuporosnoya zone, the black border on the river side doesn't match the zone borders, infact the river color is visible inside the land zone.
Fixed
[*]The coloured outline used for the city territories bombarded by the snipers; i think that it looks very good where the territory is complitely outlined, like BTF & DTF. I think you should outline all them, specially if you compare how rubbles look like with and without the outline. For the rubbles that have a "not sniper" border, you should try to use the black border...personally i think that, right now, all the rubbles not outlined look a bit stickied on the map...
Mmmm, as far as i can tell all the buidling terts have outlines, i'm not sure what you mean here, so can you show me what you are talking about.
[*]Has S3 sniper position the same color of building?[/list]
Fixed.
[*]Icons
[list][*]An important thing for tricky maps is that everything needs to be explained very well and clear for the future players. I think that your AA Batteries and Artillery icons could create some doubts. Why to have some flipped if unnecessary? Have some of them flipped made me think that their direction could affect what they could attack or who could attack them. I think that is an example where the graphics should look to the gameplay, so I suggest to have them in the same direction and consider them only like icons, with legend that explain how the bombardment range work.
Simply because some are flipped i don't think is a problem. I'd prefer to have the left-side ones the right of the map, and vice-versa. It adss to the German v Russian theme. I think the legend explains it very well under Artillery Bombardment Range.
[*]Some icons positioning should be refined, an example Gran Silo Infantry, GHQ Manstein Infantry, etc (i'm sure you'll find all them, but if you want i can write a list
)
I'd prefer a list from you, since my mind thinks they all OK, and yours does not.
[*]
Territory Labels[*]No way to have Pavlov's House label inside the territory?( At least in the big version
)
Perhaps in the big version, we'll see.
[*]Personally i find hard to read the first R in the R 62nd 2nd div label, but it's a so small thing that i don't consider it an issue.
Space is tight there.
[*]Artillery Bombardment Range
[*]Personally i don't have problem to follow the dotted line except for the small part over the water. i also think you should try to make it more clear between Gran Silo and Station N°2, and between Refinery and Lazur Chemichal Plant. Infact in both those places the dotted line get lost in the rubble.
I don't think it does, i can see it quite well, although we will see when this goes into Beta..
and i beleive the dotted line over water is much clearer now, as spotted by isaiah40
[*]
Circles[*]Aren't they too big? In some territories you have few free space, use smaller circles could help (e.g. Gen Zhukov). Anyway, this is how your circles look like:
The circles on the small map are correct size. The circles on the large map are not correct size, since at this time the large map has not been split from the small map and the large map is merely an upscaled version of the small map. I thought you might have known how i do this process after all my maps.
[*]
Connections[*]All the connections are clear imo. Maybe you can redraw the one between Chulkov 62nd and Gen Zhulkov ,that is with no doubts clear but it doesn't look "cairnswk"-made.... i think you understand what i mean
Well, it was Coreldraw-made, not cairnswk-made...fixed.
[*]
Title[*]The rectangle below the text...i don't know if it is so good, with the gradient you used it looks different from the style used on the map...it looks more a old layer still visible that a part of the title...
Maybe use the background texture instead of that gradient?
It is meant to be different since it is not part of the map.
Honestly there's another thing, but i think that it's more a hallucination due to too much food rather than something real...but why the lighter grey soldiers in the title have alien heads? (I'm a bit embarrassed by this last thing I wrote
)
Nose in place on both statues.
Thanks tnb80.
saraith has been contacted again and will have the xml soon.
Version 31 below.
- Click image to enlarge.