Conquer Club

[Abandoned] - Peru

Abandoned and Vacationed maps. The final resting place, unless you recycle.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: PERU

Postby Rih0 on Thu Feb 11, 2010 5:33 pm

"Western countries has no bonus" could be confusing since they are to the east of the map...


I meant outsider countries.

Stick with it - "26 territories is not making the cut" is not based on a divine law - more small maps would be welcomed by a fair section of the playing community.


I know. I could keep it. But, by the way it is now, it continues as a small map, and add's a diferential gameplay. It will also be better seen by the cartografy team.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.3

Postby Rih0 on Fri Mar 05, 2010 5:28 pm

The new version 3.3 is here:

Click image to enlarge.
image


I was thinking of enlarging it, for then, making the small and big versions. Sorry about the 2 more keywords. Tell me what you think!
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.3

Postby Rih0 on Thu Mar 25, 2010 5:27 pm

For more then a week I recieved no feedback. Should I poll this, keep working, or what?
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.3

Postby natty dread on Thu Mar 25, 2010 6:35 pm

Your image is a funky size... 650x650, it's just above the small limit, but too small for a large image... Try increasing the size, then maybe you could remove some of the abbreviations. It doesn't matter if the territory names don't exactly fit the territories, as long as the text doesn't cover any important features (ie. borders in places where you need to see if two territories connect).

Also, you need to rethink your bonus areas. The center bonus is practically impossible to hold. It'll just end up as a wasteland, the way it is now... South-west as well.

The font of territory names is ugly, change that. Look for suitable fonts at dafont.com. Handwritten fonts, comic sans and the like, really work for a very few maps.

The light cyan colour of the legend is way too bright, hurts the eyes. Go with something more eye friendly, like light blue/grey. It will also provide a nice contrast to the map.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.3

Postby Industrial Helix on Thu Mar 25, 2010 9:19 pm

Sorry, I must have missed the update!

I'd rather see the other countries out of the game.

Lose the glow on the docks.

Find some bridges (maybe shrink the docks and use that? Rope bridges?)

It needs some more cultural feel. I love the colors though. Perhaps some Alpacas or Machu Pichu? I don't know a whole lot about Peru other than that, so I apologize if its clichƩ.

I'm pretty sick of the "Capital auto-deploy" gimmick on maps. Lets try something different? Perhaps having the capital increases your territory bonus to 2 per 3 territories? So under 12, 4, over 12 is 5, 15 is 6. Or National capital plus any regional capital gives +2. Try something different! Experiment!

What's between Bolivia and Puno, a lake?
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Peru V 3.3

Postby Rih0 on Fri Mar 26, 2010 12:25 pm

What's between Bolivia and Puno, a lake?

Yes, that thing between puno and bolivia is a lake. titicaca lake. I thought using it, but decided not to.

I'll keep the glow on the ports for now. The map is not the same without it.

What's the size for small maps?
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.3

Postby Industrial Helix on Fri Mar 26, 2010 3:09 pm

630 x 600 I believe.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Peru V 3.3

Postby natty dread on Fri Mar 26, 2010 3:35 pm

Yep. 630x600 is the maximum for small image, 840x800 for the large. However mapmakers are encouraged to stay within 600x600 and 800x800, unless there is a good reason why it needs to be larger (such as all features not fitting otherwise).

Also, the large image must be at least 9% larger than the small image, but 33% is recommended.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.3

Postby Rih0 on Fri Mar 26, 2010 4:22 pm

Thanks, the update will be here about tuesday.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.3

Postby TaCktiX on Sat Mar 27, 2010 11:16 am

natty_dread wrote:Yep. 630x600 is the maximum for small image, 840x800 for the large. However mapmakers are encouraged to stay within 600x600 and 800x800, unless there is a good reason why it needs to be larger (such as all features not fitting otherwise).

Also, the large image must be at least 9% larger than the small image, but 33% is recommended.

Natty, you forgot to state your reference of section 1, paragraph 2, subparagraph 5. You'll never make it into Foundry Bylaw Committee stating regulations so carelessly. [/joke]

Looking at the map, a couple of typoes jump out at me:
- Outside countries HAVE no bonus.
- ESTABLISHED 1824

Otherwise, the map's feel is significantly more playful than I would expect out of a country map, but it works. The bridges, however, don't fit with the slight indistinctness (that makes me feel like it's playful) that the rest of the map has. It's a couple of boring straight lines, and a straight separator between the region colors. Perhaps some sort of icon in the same spirit as your mountains?
User avatar
Corporal 1st Class TaCktiX
 
Posts: 2392
Joined: Mon Dec 17, 2007 8:24 pm
Location: Rapid City, SD

Re: Peru V 3.3

Postby natty dread on Sat Mar 27, 2010 12:49 pm

Natty, you forgot to state your reference of section 1, paragraph 2, subparagraph 5.


Aaaah! How could I be so careless! :shock:
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.5

Postby Rih0 on Sun Apr 04, 2010 12:36 pm

Finally, its on the common small size. The bridges are diferent and capital bonus too.
Click image to enlarge.
image
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.5 [poll] please vote!

Postby natty dread on Sun Apr 04, 2010 1:04 pm

I still urge you to change that font you use for the territory names. Like I said, a handwritten font really does not compliment the map...
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.5 [poll] please vote!

Postby Rih0 on Sun Apr 04, 2010 1:23 pm

So what about this?
Image
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.5 [poll] please vote!

Postby natty dread on Sun Apr 04, 2010 1:26 pm

Better. You could decrease the size though. The text being so large relative to the map makes it look odd. With smaller text you could maybe reduce the abbreviations too.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.5 [poll] please vote!

Postby Rih0 on Sun Apr 04, 2010 2:00 pm

You want to decrease it more!?
I already see it as small enough for this map. If I decrease the size, it may become unreadable.
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.5 [poll] please vote!

Postby natty dread on Sun Apr 04, 2010 2:13 pm

This is the small version. You can easily use 8-9 px. text with the right font.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.5 [poll] please vote!

Postby Rih0 on Sun Apr 04, 2010 2:22 pm

Ok, I'll try it. What about the poll? anything to say?
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.5 [poll] please vote!

Postby natty dread on Sun Apr 04, 2010 2:35 pm

I voted yes... I'd say it's a viable option.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.5 [poll] please vote!

Postby Rih0 on Sun Apr 04, 2010 2:41 pm

So, this is what you meant?:
Image
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.5 [poll] please vote!

Postby natty dread on Sun Apr 04, 2010 2:48 pm

Yeah, that looks good.
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.6

Postby Industrial Helix on Fri Apr 16, 2010 6:55 am

Design Brief approved. This map has the right graphical feeling that a map of Peru ought to have and its on the approach to a unique gameplay. At first I was hesitant regarding the extra countries, but upon looking at the map again, I think they're going to have an interesting place in the game. Especially if they start neutral 2 or 3.
Image

I like that the capital bonus isn't another "auto-deploy +1" though I think the legend needs clarification to say "Hold the capital and any three territories for +1"

And with such a nice tonal pattern and lack of gritty texture, I really think you could ditch the army circles.

Best of luck in the gameplay workshop!
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

Re: Peru V 3.7

Postby Rih0 on Tue Apr 20, 2010 4:51 pm

Just some improvements on the grafics. Easyer to understand.
Image
User avatar
Private Rih0
 
Posts: 237
Joined: Sat Nov 28, 2009 3:57 pm

Re: Peru V 3.7

Postby natty dread on Tue Apr 20, 2010 6:46 pm

I really love the minimap type thing you did... that's really innovative!
Image
User avatar
Sergeant 1st Class natty dread
 
Posts: 12877
Joined: Fri Feb 08, 2008 8:58 pm
Location: just plain fucked

Re: Peru V 3.7

Postby Industrial Helix on Tue Apr 20, 2010 9:15 pm

On the bonuses, I'd say drop the 6's to 5's. Bump up North East to 2 and reduce south east to 1.

South East is going to have to have a neutral on it to prevent someone from dropping the bonus. So would North east.... maybe you should just merge the two? But then without an easy bonus, the map becomes kind of strange... but then with the Lima bonus you can make your own and the capital becomes more important. Just thinking outloud there. \\

Also, i'd like to see the names like North East and South West be in Spanish.
Sketchblog [Update 07/25/11]: http://indyhelixsketch.blogspot.com/
Living in Japan [Update 07/17/11]: http://mirrorcountryih.blogspot.com/
Russian Revolution map for ConquerClub [07/20/11]: viewtopic.php?f=241&t=116575
User avatar
Cook Industrial Helix
 
Posts: 3462
Joined: Mon Jul 14, 2008 6:49 pm
Location: Ohio

PreviousNext

Return to Recycling Box

Who is online

Users browsing this forum: No registered users