TaCktiX wrote:I could be extrapolating data from nowhere, but if my own map is any indication, we've got to re-evaluate some priorities as a Foundry... Comments in line with what the mapmaker needs (and a lot of the more experienced mapmakers know exactly what they need to go further) are among them, but comments in general on all maps out there is needed...
As an 'outsider' (not being a real mapmaker myself) I suppose I can give my own perspective on what you're saying here Tac.
First, the Foundry revisions, while criticized as being superficial, have made the forum a friendlier place for players-who-are-not-mapmakers to comment. The Melting Pot, specifically, is what I'm talking about. The name alone is more inviting to everyone, not just a clique of dedicated 'pros' who, through no fault of their own, make 'laymen' feel out of place.
However, it took an article by Natty to make my comments feel 'welcome' enough to visit the Foundry. Actually the whole Foundry section of the Newsletter I think is great PR for soliciting outsider comments, but Natty's piece on the Melting Pot specifically convinced me that 'laymen' comments were actually
wanted.
Even then, I viewed the forum for quite some time before actually commenting. This isn't unusual for a lot of forums, but the comments that get posted to these maps are often revolving around graphical issues very early on and involve jargon that only graphic artists would comprehend.
So, in essence, one barrier to community involvement is the elevated level of discussion going on. Natty and others are very patient usually and very supportive of everyone's comments, but it's still hard to feel like one is contributing to a map when people are talking about layers and pixelated edges and filters and so forth... I think, if mapmakers really want the community more involved, that the Melting Pot is where they'll have to focus their attention, and the mapmaker needs to moderate the discussion by continually inviting 'laymen' comments. Really, it seems silly or childish, but just posting something that says, "Hey, guys, this thread needs feedback, I value the 'Good job!' posts as much as 'Your territory border at Newlandia seems jagged' comments"- even if that's not completely true-could push a hesitant viewer over the 'hump' and get them to pitch in their two cents.
And on that topic, I think that some mapmakers have a case of wanting to have their cake and eat it too... they want lots of comments, but they only want the 'good' stuff (specific, constructive, insightful). Now it's OK to have standards, but if you're going to be picky about your feedback then you have to realize that you're not going to get a lot of it. Also, mapmakers like to make maps, but some don't moderate their threads very well; nor do they organize information in a viewer-friendly fashion.
If someone says, "Good job!", you might be inclined to groan for its lack of content (other than the slight boost to the ego). But look at this post as an opportunity rather than an annoyance- I mean, someone did actually bother to take the time to comment on the map, however vaguely, so there must be at least a little interest there. Ask the person who posted what they like so much about your map, what do they think are the strengths? Yes, you'll probably get a ho-hum answer (if they answer at all), but every so once in a while you might be surprised. No matter what, by doing this you're making it clear that you value ALL comments and that you really do want their full opinion. People pick up on that, and a welcoming atmosphere can have longer-term effects.
Once people comment in the Melting Pot, and if their comments are well-recieved, they'll be more likely to stick around and start visiting the Gameplay, Graphics and Final Forge forums. I know that was the intention of the revision, that I'm not stating anything new; I guess I'm just restating it because mapmakers currently in the Gameplay and Graphics forums who aren't getting comments need to perhaps publicize their maps back in the Melting Pot.
TaCktiX wrote:Yes, your own little nest egg of a map is important, but without community involvement, no one will have the desire to visit and comment on your map. Things are so slow because no one is being a team player and helping out others... Stop doubting, and participate...
A spot-on assessment from Tac. The Foundry does involve a lot of narrow-focus groups that pursue projects independently from each other. Natty, Industrial Helix and Isaiah are mapmakers that I've noticed provide a lot of community feedback, and of course the mods (particularly Andy) do seem to follow most of the threads fairly well, but beyond that I find it hard to think of any really involved cross-map commentators.
On the other hand, I will say that the number of maps does get a bit intimidating at some point. And the length of many of the threads becomes a serious barrier to first-time posters. Finally, the Melting Pot forum is way too large I think; similar problems plague the Tournament forums. Better organization might help visitors make sense of all of the ideas being tossed out there.
TaCktiX wrote:...It's good to see a lot of the maps at Gameplay stage when I left are now Beta or Live. But at the same time, maps I thought wouldn't need much more to get Out There are stuck in Forge. My chief disappointment is leaving a long-worked-on, long-expected full version of Research and Conquer out there, with a full list of our concerns to get the gameplay on its way. Instead of seeing good solid answers or thoughts on any of those bullet points, people took three steps back and asked "where are the spies?"
Let me state this again for clarity:
ANY comment on a map is an
opportunity to get constructive feedback, if the mapmaker is willing to put in the work moderating the thread.
If a person asks, "Where are the spies?" a mapmaker might be inclined to bang his head against the screen. But you can turn this around by saying,"Hey, thanks for the interest so-and-so. Spies, unfortunately, had to be cut. However, we need some help with blah-and-blah. Any thoughts? Also, do you have any feelings in general about the map... I'd really appreciate your input.
"
Mapmakers can't expect to just put out revisions and occasionally debate points with the posts that interest them and still keep the whole community involved. That's like inviting everyone to a party, and then just hanging out with the people you know... and then hoping that everyone else somehow has a good time.
I know that playing host for people who often aren't going to ultimately contribute anything meaningful can be a pain, but it will be necessary for any of the long-term changes that mapmakers seem to be looking for in the Foundry.
Finally, thread length and the first page of a post. These are serious problems in a lot of map threads. I won't elaborate too much as this post is becoming way too long itself, but obviously you can't expect someone to come into a thread 40 pages long and read it all before posting. So be patient with redundant comments, even if you feel the issue brought up has been put to bed.
The first post should be a table of contents, but after a while it in many threads it ceases to get updated properly. Mapmakers like to post 'previous versions' and '888 versions' to show the development of the map and its current viability. This is good for thoroughness, but this really should always go last on the first post as it's not really going to give casual viewers any useful information.
In many ways, mapmakers construct their first post for the approval of the mods rather than being a primer for the casual viewer. Technical information that means little to the laymen gets more of the focus.
Tac, the first post for Research & Conquer is really intricate and thorough in many ways... but it's also huge to navigate. Also, I'm not saying this to be negative, but the Research & Conquer map should perhaps have a more succinct first post for such a long thread. Spies are still mentioned as a possible part of the map, for instance. And the bullet points that you might want addressed need to be put clearly front-and-center by themselves, rather than incorporated in 'Gameplay Notes', 'Graphical Notes' or even the To-Do list.
Anyway, I hope some of this helps you guys. You mapmakers all do a wonderful job on your art and gameplay, and this site and the Foundry in particular have a lot of wise, eloquent and humorous contributors that deserve more consideration from the community at large.