MrBenn wrote:While I like the graphical style you're going for, I'm not convinced that the theme is going to transpose very well into a CC game board.
You should think hard about how the travel-route will influence the gameplay, and how to ensure that it fits the theme... Dustbowl and Oasis are two very good examples of different maps that have evolved from conceptual deserts. I myself have occasionally looked at the route of the Exodus, or Paul's Journeys - but have never been convinced that they will translate into exciting gameplay
Well that is what game play is for right?
natty_dread wrote:This map is starting to look a lot better than the first versions. Good job!
I'm not sure about the red text though. With the brownish background, it could prove troublesome for the colourblind.
Also, those symbols on the right side of the map (tabernacles?) there's a lot of them, they're quite big and thus they kinda clutter the map. Something smaller, more subtle, would look better I think.
Yes, I can shrink down the tabernacles a bit more so it is not so cluttered. But right now I think we can think about how to make the game play interesting and exciting as Mr.Benn mentioned. So let's talk about game play. The graphics can be taken care of during the graphics phase.