by king achilles on Thu Oct 01, 2009 4:21 am
Although there is nothing saying that you have to deploy first, however, to intentionally make the other player wait because you intend to miss the deployment stage is not right. With all those games provided here, you managed to let all those players wait(even though you are actually there to deploy your troops), just so that you can have the first turn? Whether there is an advantage in this or not, the whole setup, from creating manual/freestyle games and deliberately missing the deployment stage is already wrong.
On a general level - this statement is problematic as it adds an unnecessary "gross abuse" rule for people to abide.
I would suggest:
1. Implement a change to the game engine causing missing one's freestyle move to let the next player go (blocking the missing player). The 12h block was implemented to (as one of the changes in this respect) avoid de facto double turns. Now, missing going second in a 1v1 game gives the perverse outcome that you get an additional 12h blocking the other player (not only getting more than the 12h each player generally have, but also giving double round/area bonuses). In short, these changes caused a way to tactically miss a round. Nothing wrong with using the game engine, but if it's deemed troublesome, change the game engine.
2. Don't hate the player, hate the game. For some reason, the mods felt urged to set out a rule limiting the way players play the game (as allowed by the game engine). It's really unnecessary and only causes additional work for the mods (besides the fact that people can't play as they choose). Until implementing a game engine change, I'd suggest repealing the above quoted mod statement/rule. And if no such game engine change is forthcoming, well, then it's obviously not considered to be an issue and, hence, this tactic should obviously be allowed.