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[Abandoned] - Exodus

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Re: Exodus V1.8, pg.3

Postby isaiah40 on Wed Feb 24, 2010 9:44 pm

MrBenn wrote:While I like the graphical style you're going for, I'm not convinced that the theme is going to transpose very well into a CC game board.

You should think hard about how the travel-route will influence the gameplay, and how to ensure that it fits the theme... Dustbowl and Oasis are two very good examples of different maps that have evolved from conceptual deserts. I myself have occasionally looked at the route of the Exodus, or Paul's Journeys - but have never been convinced that they will translate into exciting gameplay :-k


Well that is what game play is for right?

natty_dread wrote:This map is starting to look a lot better than the first versions. Good job!

I'm not sure about the red text though. With the brownish background, it could prove troublesome for the colourblind.

Also, those symbols on the right side of the map (tabernacles?) there's a lot of them, they're quite big and thus they kinda clutter the map. Something smaller, more subtle, would look better I think.


Yes, I can shrink down the tabernacles a bit more so it is not so cluttered. But right now I think we can think about how to make the game play interesting and exciting as Mr.Benn mentioned. So let's talk about game play. The graphics can be taken care of during the graphics phase.
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Re: Exodus V1.8, pg.3

Postby natty dread on Thu Feb 25, 2010 2:45 am

Does the map start with a random drop, or will you have starting points? I think you should put the neutrals on the map if it has any, it would help people to grasp the gameplay better.
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Re: Exodus V1.8, pg.3

Postby isaiah40 on Sat Feb 27, 2010 11:39 am

@ natty - Random start!

Here is the new update!

Changes made:
- Added in Pillar of Cloud
- Added Pillar of Fire
- Added city graphic and mountains

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Re: Exodus V2, pg.4

Postby Rih0 on Sat Feb 27, 2010 11:51 am

I liked the 2 pillars idea.
Mt. sinai is better than the last one, but it still seem strange on the map.
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Re: Exodus V1.8, pg.3

Postby isaiah40 on Sat Feb 27, 2010 5:53 pm

natty_dread wrote:This map is starting to look a lot better than the first versions. Good job!

I'm not sure about the red text though. With the brownish background, it could prove troublesome for the colourblind.

Also, those symbols on the right side of the map (tabernacles?) there's a lot of them, they're quite big and thus they kinda clutter the map. Something smaller, more subtle, would look better I think.


Thank you! I did a colorblind test and the red text is good! I did change Israels journey though as it was looking a lot like the regular attack route.

Rih0 wrote:I liked the 2 pillars idea.
Mt. sinai is better than the last one, but it still seem strange on the map.


Well at least people will know where Mt.Sinai is and can locate it fast.

Now on to game play! I'm thinking that it is good as it is, but I need everyone's ideas and suggestions on how we can improve it!!
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Re: Exodus V2, pg.4

Postby soundman on Mon Mar 01, 2010 4:15 pm

That red lettering is a little hard on the eyes. Maybe you could tone it down or use another color? And those mountains seem to really stick out...
Looking good!
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Re: Exodus V2, pg.4

Postby isaiah40 on Tue Mar 02, 2010 2:56 pm

soundman wrote:That red lettering is a little hard on the eyes. Maybe you could tone it down or use another color? And those mountains seem to really stick out...
Looking good!


Red lettering is now changed to a little darker red (as I remember the crayola color years a go - Indian Red). The mountains have been toned down a bit. I also blended them in a little better as well by adding some mountains in front of them.

Here's the new and improved update!

Click image to enlarge.
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Hmmm ... I think we can put this in the Gameplay Workshop! IMHO!

Edit: Gameplay idea! How about having Israels journey a one way attack route? I think it could work really well and still maintain some historical accuracy?
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Re: Exodus V2.1, pg.4

Postby Industrial Helix on Tue Mar 02, 2010 9:27 pm

I think you need to label your legends... something "Egyptian Bonuses" or "Hebrew Bonuses."

Israel's Journey as a one way attack would be cool. I like it.

Up near Jericho... wasn't Moses dead by then and Joshua running the show? Something about marching the ark around Jericho and making the walls collapse? You might have another bonus set up near the top of the map.

I think your illustrated bonuses could be simplified... a simple image of the Calf + image of the covenant + image of Commandments + image of Siani = +3 would do. I don't think you need to write it out.

It might be tough, but I think you need images for Aaron and Moses for graphical unity sake.

Otherwise, looking good, take it to the gameplay workshop!
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Re: Exodus V2.1, pg.4

Postby isaiah40 on Tue Mar 02, 2010 9:37 pm

Industrial Helix wrote:I think you need to label your legends... something "Egyptian Bonuses" or "Hebrew Bonuses."
True. I'l rework the legend to reflect this.

Israel's Journey as a one way attack would be cool. I like it.

I thought so. I think the gameplay would be very different and UNIQUE!

Up near Jericho... wasn't Moses dead by then and Joshua running the show? Something about marching the ark around Jericho and making the walls collapse? You might have another bonus set up near the top of the map.

Yes. I am saving that for map#2 when this gets into beta. At least that is my plans, a series of maps from the Exodus to Exile. What that, 4 or 5 maps? I think it would be a cool map series. (Yes, this is my vision for this map).

I think your illustrated bonuses could be simplified... a simple image of the Calf + image of the covenant + image of Commandments + image of Siani = +3 would do. I don't think you need to write it out.

Good idea, this will be part of the legend retooling.

It might be tough, but I think you need images for Aaron and Moses for graphical unity sake.
Hmmm .... yes for graphic sake, but for cleanliness, and uncluttered, no. Although if I have room when I retool the legend I'll definitely give it a go!

Otherwise, looking good, take it to the gameplay workshop!

Thank you! I agree! There is only so much I can do graphically, which could affect gameplay right now.
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Re: Exodus V2.1, pg.4

Postby isaiah40 on Wed Mar 03, 2010 12:12 am

Here is the new update.

Changes made:
- Retooled the legend
- Made Israels Journey a one way attack (this should make the game more interesting)

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Re: Exodus V2.2, pg.4 Israels Journey One way attack

Postby natty dread on Wed Mar 03, 2010 10:30 am

Hmm, the one-way attacks could bring interesting features. It could give the map a circular gameplay, like in Circus maximus... where you stalk your opponent and hit at the right moment. I think it could work...

One thing, the northeastern area, around Jericho, seems like if you enter it there's no way to leave except through Mithcah... that's quite a small bottleneck for such a large area, eh? Perhaps another route out could be appropriate.

One graphical nitpick: Mount Sinai looks like a huge tit.... ;) :D
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Re: Exodus V2.2, pg.4 Israels Journey One way attack

Postby isaiah40 on Wed Mar 03, 2010 4:20 pm

natty_dread wrote:Hmm, the one-way attacks could bring interesting features. It could give the map a circular gameplay, like in Circus maximus... where you stalk your opponent and hit at the right moment. I think it could work...

One thing, the northeastern area, around Jericho, seems like if you enter it there's no way to leave except through Mithcah... that's quite a small bottleneck for such a large area, eh? Perhaps another route out could be appropriate.

One graphical nitpick: Mount Sinai looks like a huge tit.... ;) :D


New update!

Changes made:
- Increased bonus for plagues from +6 to +8
- Added two more 2 way attack routes between Hashmonah and Benejaakan, and Benejaakan and Mithcah, which should eliminate the bottle neck leaving Jericho.
- Redid Mt. Sinai a little

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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby ask me2 on Wed Mar 03, 2010 7:57 pm

Sweet.
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby Artic patrol on Wed Mar 03, 2010 9:27 pm

I like it!
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby grifftron on Thu Mar 04, 2010 2:06 am

i dont know man, isn't it going to be too easy to hold the +3 bonus for the cov,calf, 10 commandments and all that when it only has 2 ways to get in there, 1 of the ways being the snakes which is -1 for holding? sounds like if someone is set there and can get pretty built up there someone is gonna have to come thru the 1 way territories with a big stack just to take them out?

its looking a lot different then last time i seen it, game play wise that is, i like it tho.

-griff
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby isaiah40 on Thu Mar 04, 2010 8:47 am

grifftron wrote:i dont know man, isn't it going to be too easy to hold the +3 bonus for the cov,calf, 10 commandments and all that when it only has 2 ways to get in there, 1 of the ways being the snakes which is -1 for holding? sounds like if someone is set there and can get pretty built up there someone is gonna have to come thru the 1 way territories with a big stack just to take them out?

its looking a lot different then last time i seen it, game play wise that is, i like it tho.

-griff


Well I can do one of things here. I can put in a 2 way between Elim and Golden Calf and keep the bonus at 3, or reduce the bonus to 2. It really doesn't matter how it gets done, just as long as it is not easy for someone to hold like you say.
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby Industrial Helix on Thu Mar 04, 2010 11:26 am

So yeah, the little shapes underneath Israel's Journey... what are those?
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby grifftron on Fri Mar 05, 2010 5:17 am

Industrial Helix wrote:So yeah, the little shapes underneath Israel's Journey... what are those?



Tabernacle's i thought...
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby isaiah40 on Fri Mar 05, 2010 8:11 am

grifftron wrote:
Industrial Helix wrote:So yeah, the little shapes underneath Israel's Journey... what are those?



Tabernacle's i thought...


Sorry for the delay in getting back. Yes they are the Wilderness Tabernacle. Hmmm .. maybe I need to big them a tad bigger then?
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby beezer on Fri Mar 05, 2010 4:17 pm

This is great, Isaiah40!!

Go over to the Jesus Freaks forum and check out my idea for Noah's Ark :D
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby isaiah40 on Thu Mar 11, 2010 10:39 am

Thank you beezer!

After giving this a break for a bit, and looking at it from a fresh perspective, I'm thinking that this might work better as a conquest map with holding all the tabernacles as the objective? Any thoughts, ideas, suggestions on this? I would have the starting positions on the Egyptian cities, so I need to make sure everyone has a chance at getting to Israel journey.

Let me know what you think about this.
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby soundman on Thu Mar 11, 2010 3:31 pm

I think a conquest map would be better. All I can say is give it a try!
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby Industrial Helix on Fri Mar 12, 2010 7:14 pm

Conquest might be the way to go... if you decide on doing that, I think the Flame and Cloud, being that they are manifestations of God and what guided the Israelites on their journey, ought to be some sort of high neutral that can one way attack the entire path.
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby isaiah40 on Fri Mar 12, 2010 9:12 pm

Industrial Helix wrote:Conquest might be the way to go... if you decide on doing that, I think the Flame and Cloud, being that they are manifestations of God and what guided the Israelites on their journey, ought to be some sort of high neutral that can one way attack the entire path.


Hmmm ... High neutral like 10 - 20? Do you mean like bombard the entire route? Sounds like a great idea!
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Re: Exodus V2.3, pg.5 Israels Journey One way attack

Postby soundman on Sat Mar 13, 2010 2:24 pm

isaiah40 wrote:
Industrial Helix wrote:Conquest might be the way to go... if you decide on doing that, I think the Flame and Cloud, being that they are manifestations of God and what guided the Israelites on their journey, ought to be some sort of high neutral that can one way attack the entire path.


Hmmm ... High neutral like 10 - 20? Do you mean like bombard the entire route? Sounds like a great idea!

I'd say bombard. Not sure how many neutral you'd want on them though...
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