Moderator: Cartographers
Coleman wrote:Back in ancient times when I worked this place I was forced to let really well developed maps sit here for a long time for various reasons. So in short, MrBean is doing the best he can for you and means well and I suspect in a very short amount of time you are going to advance to gameplay workshop.
I do not intend to speak for him or on his behalf but my interpretation of his last comment was that he was having trouble identifying if this is conquest gameplay like New World where everyone starts on the rockets and then slowly takes over the moon, or something more similar to arms race where everyone gets their share of white circles and has to fight for everything else.
Now, I am certain if I read through the entire topic this might become clear to me but from my initial glance at the map it is not. If I were to pick this map out of a line up having never played it before and having never visited the foundry I would not know what I was getting into.
The requirement to advance, if things haven't changed too much, is to have a working draft. This is open to immense interpretation so I could be completely wrong but I have a thought that might get you out of the melting pot.
Write, somewhere on the map, "players start with rockets" or "players start with moon territories". This would eliminate any chance of confusion and would satisfy the ancient requirement that I be able to play with your map if I printed it out, which is the method I often employed when determining when something could leave.
I, of course, maintain immense respect for MrBean and his authority here and apologize if I am disrupting his process. I do not intend anything of the sort. I just noticed you guys seemed frustrated so I wanted to provide some of my insight, because I really do like the map and want you to be successful.
skeletonboy wrote:I think MrBenn just hates natty
isaiah40 wrote:Well that seems fair coleman! Hopefully natty will make that change on the map, and get it posted soon.
isaiah40 wrote:natty_dread wrote:I see design briefs were evaluated today... but no verdict has yet been given to the remodeled Lunar war map...
Have we been forgotten?
We are the forgotten one natty
MrBenn wrote:isaiah40 wrote:natty_dread wrote:I see design briefs were evaluated today... but no verdict has yet been given to the remodeled Lunar war map...
Have we been forgotten?
We are the forgotten one natty
This is down to an administrative oversight on my behalf... The bookmark I have in the Design Brief thread took me to the Lava map, bypassing the second submission you posted for this, as well as one or two other maps (which I will also have to look at again!)
Since my last review, you have confirmed that you are aiming for a conquest style map; at some point you will need to factor in neutral values to the non-starting territories across the map.
I still have my concerns about the realist prospect of mining the moon, but I think we can live with a little bit of imagination! The key things to focus on now are to consolidate the gameplay and to ensure that it is crystal clear on the map.
[moved] to the Gameplay Workshop
I am going to assume my New World map is an inspiration for you guys even if you don't know what it is, so I feel very privileged to see something with similar game-play being dreamed up.
Coleman wrote:I do not intend to speak for him or on his behalf but my interpretation of his last comment was that he was having trouble identifying if this is conquest gameplay like New World where everyone starts on the rockets and then slowly takes over the moon, or something more similar to arms race where everyone gets their share of white circles and has to fight for everything else.
DJ Teflon wrote:Coleman wrote:I do not intend to speak for him or on his behalf but my interpretation of his last comment was that he was having trouble identifying if this is conquest gameplay like New World where everyone starts on the rockets and then slowly takes over the moon, or something more similar to arms race where everyone gets their share of white circles and has to fight for everything else.
Isnt sorting these kind of things out the kind of thing that should go on in the gameplay workshop?
DJ Teflon wrote:So now you are there natty, next step is to clarify about starts etc. as per Coleman's point.
Congrats on the progression
Coleman wrote:Hopefully you see my edit, your thoughts on adding a couple new territories to get the rockets inland and make them less tempting for an early errr what I will now call evil son of a b*tch run.
10 would be a great neutral count for an unclaimed rocket. It works for New World.
Coleman wrote:This might look too cluttered but Medii Base could go inland and have white line connections to Sinus Medii and Mare Tranguillitais. At that point calling it Medii Base might not be as significant as it once was but it would give some more rockets an easier chance of getting to one earlier.
A new neutral 3-4 territory could exist on the west coast of Mare Frigoris that has a white line connection to Roris base helping EU in a similar fashion
I really need to get going. I'll be back in a few hours with more thoughts.
I'm addicted to your map idea now.
isaiah40 wrote:Just see my post above yours!
natty_dread wrote:I would still like if both of the missile bases border more territories. So how about if Roris Base would also connect to Frigoris and Medii base would also connect to Vaporum?
Alternatively, Roris base could connect to northern Imbrium, and Medii base could connect to Ptolemaeus.
isaiah40 wrote:natty_dread wrote:I would still like if both of the missile bases border more territories. So how about if Roris Base would also connect to Frigoris and Medii base would also connect to Vaporum?
Alternatively, Roris base could connect to northern Imbrium, and Medii base could connect to Ptolemaeus.
Roris sounds good. How about we move Medii over to Mare Nectarus and then connect it to Piccolomini? That way it is clearer and won't look as cluttered. Of course you would have to rename it Nectaris Base.
Users browsing this forum: No registered users