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KING of the MOUNTAINS MAP [Quenched]

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Postby Unit_2 on Wed Feb 21, 2007 1:45 am

i think you need to put it in XLM now, it looks good
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Postby Captain Crash on Wed Feb 21, 2007 1:54 am

Why not take out the 'mountain' name from the bonuses?

1) People will then call them what they like...hills or mountains.
2) The map still works with no confusion between the title 'king of the mountains' and bonuses for holding 'hills', and
3) Removes the horrible look of having that ugly text in the bonuses section.

This is a great looking map with some unusual concepts, that I can't wait to play.

cheers

8)
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Postby sully800 on Wed Feb 21, 2007 3:23 am

MonRepos wrote:Big Jon is right, we could be playing in this map if people stopped complaining about how they like their army circles.
What are you waiting for Andy, quench this map. (Or at least final forge it)


Development is a process, and I am sick of people on every single thread of every map screaming for them to be quenched and complaining that they can't play the new map yet.

If you look, you will see that after people start saying those things the maps continue to improve tremendously in most cases. So as long as concerns are still being raised and things are still being discussed the foundry process should continue.

MonRepos- this wasn't directed at you specifically, as there are many people doing the exact same thing....that's why its annoying.
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Postby KEYOGI on Wed Feb 21, 2007 3:38 am

sully800 wrote:Development is a process, and I am sick of people on every single thread of every map screaming for them to be quenched and complaining that they can't play the new map yet.

If you look, you will see that after people start saying those things the maps continue to improve tremendously in most cases. So as long as concerns are still being raised and things are still being discussed the foundry process should continue.

MonRepos- this wasn't directed at you specifically, as there are many people doing the exact same thing....that's why its annoying.


Couldn't agree more.
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Postby WidowMakers on Wed Feb 21, 2007 6:19 pm

KEYOGI wrote:
sully800 wrote:Development is a process, and I am sick of people on every single thread of every map screaming for them to be quenched and complaining that they can't play the new map yet.

If you look, you will see that after people start saying those things the maps continue to improve tremendously in most cases. So as long as concerns are still being raised and things are still being discussed the foundry process should continue.

MonRepos- this wasn't directed at you specifically, as there are many people doing the exact same thing....that's why its annoying.


Couldn't agree more.


Neither could I. I too want this map to be good. I appreciate all of the suggestions and advice. Here is the updated map with the bonus section fixed. I removed the "mountains" text and just have the color listed.
Image
Small Version:
http://jmhooton.iweb.bsu.edu/joel/KOTM/KOTM_12.S.jpg
XML:
http://jmhooton.iweb.bsu.edu/joel/KOTM/ ... rkings.xml
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Postby AndyDufresne on Wed Feb 21, 2007 6:25 pm

              Final Forge


---The King of the Mountains Map has reached the ā€˜Final Forgeā€™ Stage. I've revived this thread from the pits of the Foundry furnace and have examined the contents. Nearly every major concern has been addressed. If there are any other current concerns, please make your voice heard. There will be at least two days (but may extend pass that) for you to post any objections; if no one has posted any protest after two days the map will be deemed finished with the 'Foundry Brand' of approval and will be submitted for live play. If after two days there is still discussion going on it may continue until said discussion has reached the conclusion that the map has reached its final and polished version.

Post questions and concerns if any.


--Andy
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Postby Nikolai on Wed Feb 21, 2007 9:24 pm

As long as peope are satisfied with the aesthetics, I think the playability is good, and I'm looking forward to playing it. Quench!
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Postby Unit_2 on Thu Feb 22, 2007 12:06 am

Nikolai wrote:As long as peope are satisfied with the aesthetics, I think the playability is good, and I'm looking forward to playing it. Quench!



yeah you took the words right out of my mouth.....




Quench!
Last edited by Unit_2 on Thu Feb 22, 2007 8:16 pm, edited 1 time in total.
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Postby Captain Crash on Thu Feb 22, 2007 2:09 am

No other word for it:

Stunning!


I think the graphis are fantatsic.
Playability, not yet qualified to give an opinion I don't think, but I still say it looks exciting.

Well done WM.

8)
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Postby Wisse on Thu Feb 22, 2007 3:58 am

the green shadow of where the text green stands is to long i think
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Postby Bad Speler on Thu Feb 22, 2007 11:25 am

Im not sure if this has been adressed yet, but I think the peaks are a bit to isolated. Its a bit like Maratha - Mysore - Sri Lanka on the Asia map. You would have to split your troops into two to get at sri Lanka and another area.
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Postby Arcanos on Thu Feb 22, 2007 11:48 am

helipads can attack the peaks and there are like 3 of them so they aren't very isolated
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Postby Bad Speler on Thu Feb 22, 2007 12:05 pm

I meant when attacking up the mountain, not down, as when you reach the top, theres nowhere to go, as kings cannot attack helipads.
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Postby Dickie B. on Thu Feb 22, 2007 2:21 pm

I think it looks amazing and it should be quite an experience to play. Awesome map. Quench it!
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Postby sfhbballnut on Thu Feb 22, 2007 4:03 pm

Bad Speler wrote:I meant when attacking up the mountain, not down, as when you reach the top, theres nowhere to go, as kings cannot attack helipads.


But the kings have to defend against the helipads
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Postby WidowMakers on Thu Feb 22, 2007 5:57 pm

sfhbballnut wrote:But the kings have to defend against the helipads

They can defend. They just can't attack. The XML is setup to allow the helipads to move troops(attack/fortify) to each King. However, each King can only move troops(attack/fortify) down the mountain.
You can only defend if someone can attack. Again the Kings can only attack down the mountain, but can defend from both sides (mountain/helipads)

P.S. I fixed the issue of the green gradient under the text for the bonus.
Wisse wrote:the green shadow of where the text green stands is to long i think

I will upload tomorrow along with any other changes people want to see. I believe the only other issue was the army shadows. Does anyone have any ideas for those or are they OK as they are shown on the last pic?
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Postby s.xkitten on Thu Feb 22, 2007 8:03 pm

yay, another map to add to the watch list...w00t :D
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Postby Jack0827 on Thu Feb 22, 2007 8:40 pm

good map

QUENCH IT!!!!!!!!!!
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Postby santon836 on Fri Feb 23, 2007 2:07 am

Lovely map...
QUENCH!!
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Postby Wisse on Fri Feb 23, 2007 6:00 am

WidowMakers wrote:
sfhbballnut wrote:But the kings have to defend against the helipads

They can defend. They just can't attack. The XML is setup to allow the helipads to move troops(attack/fortify) to each King. However, each King can only move troops(attack/fortify) down the mountain.
You can only defend if someone can attack. Again the Kings can only attack down the mountain, but can defend from both sides (mountain/helipads)

P.S. I fixed the issue of the green gradient under the text for the bonus.
Wisse wrote:the green shadow of where the text green stands is to long i think

I will upload tomorrow along with any other changes people want to see. I believe the only other issue was the army shadows. Does anyone have any ideas for those or are they OK as they are shown on the last pic?


mayby no emboss?
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Postby bedplay on Fri Feb 23, 2007 12:47 pm

Quench it crew here again :roll: :lol:
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Postby LewisJB3 on Fri Feb 23, 2007 2:05 pm

As to the isolation, I like that kind of thing, if it's isolated it adds more strategy.
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Postby santon836 on Fri Feb 23, 2007 2:07 pm

LewisJB3 wrote:As to the isolation, I like that kind of thing, if it's isolated it adds more strategy.

agreed
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Postby Bad Speler on Fri Feb 23, 2007 2:36 pm

i guess youre right on that point. I find that annoying, but i guess im a minority here.
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Postby LewisJB3 on Fri Feb 23, 2007 2:43 pm

yeah, sometimes it's annoying, I see it both ways I think, but I think that most of the maps don't have something quite like this so it's something different...
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