MrBenn wrote:I love the fact that starting positions mess with everybody's mind
Your description above was correct - and DJ Teflon suggested an excellent implementation of it.
So:
1. All of the "standard" territories coded as neutral
2. Pirate stations NOT coded as neutral.
3. Radio stations not coded neutral
4. The 6 Radio stations coded into start positions
This means:
2p - each player will be allocated 3 radio stations. The pirates revert to neutral as there is not enough for an even deal.
3p - each player will be allocated 2 radio stations. The pirates revert to neutral.
4p - each player will be allocated 1 radio station. The pirates enter the pot to be allocated with the surplus radio stations.
5p - each player will be allocated 1 radio station. The pirates and remaining radio station revert to neutral.
6p - each player will be allocated 1 radio station. The pirates revert to neutral.
7p - the starting positions are ignored. The pirates and radio stations are allocated, with the surplus territory going neutral.
8p - the starting positions are ignored. The pirates and radio stations are allocated; 1 to each player.
This way, no single player will ever own more than 1 pirate from the drop. There is a possibility that two players on the same team (4p/8p dubs/quads) will drop both pirates, but there's not a lot that can be done about it...