Moderator: Cartographers
A few random aztec gods -just to fit the number of 8 starting positions- will be selected at will and also a main deity.
natty_dread wrote:The killer neutral with 20 armies is a bit high though... Chances are it will remain unused in most games.
Evil DIMwit wrote:This looks like a really neat idea. The kind I wish I'd thought of.natty_dread wrote:The killer neutral with 20 armies is a bit high though... Chances are it will remain unused in most games.
+1 per Maize per Sacrifice can mean very high numbers, very quick. If you own a quarter of each, you'll get 90 troops per turn. If you own half, it's 340. If you happen to own all of them -- which you shouldn't ever because you should have won by then -- you get 1320 troops every turn, just from those bonuses.
Evil DIMwit wrote:This looks like a really neat idea. The kind I wish I'd thought of.natty_dread wrote:The killer neutral with 20 armies is a bit high though... Chances are it will remain unused in most games.
+1 per Maize per Sacrifice can mean very high numbers, very quick. If you own a quarter of each, you'll get 90 troops per turn. If you own half, it's 340. If you happen to own all of them -- which you shouldn't ever because you should have won by then -- you get 1320 troops every turn, just from those bonuses.
fumandomuerte wrote:Mmm it seems that the lack of feedback strikes again...
AndyDufresne wrote:fumandomuerte wrote:Mmm it seems that the lack of feedback strikes again...
It may be because of the idea, and not necessarily "the Foundry". The more complex the idea (or at least, if an idea immediately appears complex), you may get less feedback than say a more straight forward (or immediately straight forward) map design.
--Andy
Design Brief wrote:Map Name: Aztec Gods
Your aims/design style: Aztec art style and the well known stone calendar.
Uniqueness: Starting positions, upgradable bonuses, bombarding territories, 2 assaulting options, 8 players.
Relevant Experience: Worked on some map ideas before. All of them abandoned due to lack of time, experience, support & patience. You can see my older approaches to become a map maker following the links in my signature.
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