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knubbel wrote:why is the bonus for G just 3?
N for example has as many borders but less territs and is worth 4.
MrBenn wrote:I'm not aware of any discussion about imbalance etc?
Does anybody have any legitimate concerns about imbalance, or has anybody noticed any glaring errors/omissions? If not we'll have to push the boat out....
cairnswk wrote:MrBenn wrote:I'm not aware of any discussion about imbalance etc?
Does anybody have any legitimate concerns about imbalance, or has anybody noticed any glaring errors/omissions? If not we'll have to push the boat out....
Nothing yet of significance that i know of.....although several months now after Rail Europe has gone live....there is a call from some to adjust the bonuses on two small bonus lines.
Is there any chance the boat can be left at the dock for a while longer while some games finish....this is a large map to conquer.
ender516 wrote:...
This is a switch: the Boys In Blue pushing to quench the map, and the mapmaker saying "Let's take it slow".
Does anyone know how many games have been played on Rail Europe and Rail Africa, just to get an idea of how many it might take to get people to call for adjustments?
cairnswk wrote:ender516 wrote:...
This is a switch: the Boys In Blue pushing to quench the map, and the mapmaker saying "Let's take it slow".
Does anyone know how many games have been played on Rail Europe and Rail Africa, just to get an idea of how many it might take to get people to call for adjustments?
Yes, I thought that was novel also.
Anyway, this map has just over 100 games finished.
R Europe has 3717 games finished.
I think if there is no calls for change in a week, then the boat can probably go out then.
cairnswk wrote:knubbel wrote:why is the bonus for G just 3?
N for example has as many borders but less territs and is worth 4.
Because G Line has only 3 territories attacking it,
whereas N Line has 7 territories attacking it.
knubbel wrote:cairnswk wrote:knubbel wrote:why is the bonus for G just 3?
N for example has as many borders but less territs and is worth 4.
Because G Line has only 3 territories attacking it,
whereas N Line has 7 territories attacking it.
hmmmm but in both cases you need to stack on three territs to defend the bonus. But I'm not very experienced with mapmaking (and I hardly play flat rate/ no spoils games) so maybe my opinion should not count that much. And since I hold the N bonus in the game that I'm playing on this map...
Coleman wrote:I'd just like to say this is the best looking rail map by a large margin. I'm not sure what I like so much about it, but you definitely did something great here.
Coleman wrote:I'd just like to say this is the best looking rail map by a large margin. I'm not sure what I like so much about it, but you definitely did something great here.
MrBenn wrote:
Conquer Club, enjoy!
--MrBenn
cairnswk wrote:Coleman wrote:I'd just like to say this is the best looking rail map by a large margin. I'm not sure what I like so much about it, but you definitely did something great here.
Wow, Coleman. thanks.
Shame you couldn't place what you like about it.
nikola_milicki wrote:can somebody please explain why L is a +3 bonus with 3 lands and 1 border when O is a +2 with 2 borders? how does this make sense??
cairnswk wrote:nikola_milicki wrote:can somebody please explain why L is a +3 bonus with 3 lands and 1 border when O is a +2 with 2 borders? how does this make sense??
L has 4 lands (there's one in Capetown) and effectively 5 bordering lands, that's why a +3 bonus.
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