Are floating point numbers allowed(not whole numbers e.g. 0.5) ?
I'm trying to work out some reinforcements and can't see how to do some without giving a non-whole number for a divisor
unless I define identical reinforcements.
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chipv wrote:Are floating point numbers allowed(not whole numbers e.g. 0.5) ?
I'm trying to work out some reinforcements and can't see how to do some without giving a non-whole number for a divisor
unless I define identical reinforcements.
ender516 wrote:chipv wrote:Are floating point numbers allowed(not whole numbers e.g. 0.5) ?
I'm trying to work out some reinforcements and can't see how to do some without giving a non-whole number for a divisor
unless I define identical reinforcements.
What reinforcement scheme are you trying to implement? Perhaps someone will have a way around that you have not thought of.
chipv wrote:I am just playing with some numbers here - for example how to give +3 troops for every 5 territories held period.
<continent>
<name>5 regions</name>
<bonus>3</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>5</required>
</continent>
<continent>
<name>10 regions</name>
<bonus>6</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>10</required>
<overrides>
<override>5 regions</override>
</overrides>
</continent>
<continent>
<name>15 regions</name>
<bonus>9</bonus>
<components>
<territory>region 1</territory>
<territory>region 2</territory>
...
<territory>region 18</territory>
</components>
<required>15</required>
<overrides>
<override>5 regions</override>
<override>10 regions</override>
</overrides>
</continent>
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