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Poo_Head wrote:Specifics: If a player misses his first turn it's pretty much guaranteed he's going to miss the game.
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
Fuzzylogic99 wrote:def frustrating but doing this will encourage farming,Yes we have rules against farming but
that does not mean that some players would not ways around them.I could think of a few
ways myself that I could get around the rule
Also something might of happened that made them leave miss the turn and come back later.
Im sure that it happens a lot less than the player missing all three turns but to the players
who accidentally miss their first turn this would be a bit unfair to them.
anyways I dont see Lacks buying into this idea
jefjef wrote:I say eliminate players in manual deployment games if they miss there deploy. This will eliminate some questionable strategies.
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
oceanfrank wrote:Was away for a bit....so it sounds like I am not alone in this quest. I was not sure about the farming concept, sound interesting though. However there was another point made. Many people sign up and leave because it takes too long. And a lot of the reason it takes too long is because of deadbeats signing up and quiting immediately. If they were removed, the game would go a lot faster and possibly keep new recruits. Myself, I try to avoid games with less than 6 people to avoid sitting around for several days just to play my 2nd and third round.
JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.
JCKing wrote:Ocean,
What happens if people actually have a life and manage to miss the first turn in a game? I've done it before. It's not fair to regular players, that ended up not getting a chance to get to a computer, and instead automatically got kicked.
clangfield wrote:I think there are occasions where a first turn kick out is valid - such as if they are the last player to join and it's manual deployment. I've had 3 3-player games ruined recently by new players joining then never moving. I would however only apply it to new players who have never made a move.
Personally, I would like to see this:
New non-member players (freemiums) are only allowed to join games against other new players, until they have completed (say) 3 consecutive games in which they have taken at least 90% of their turns. So if they complete 2, then get kicked out, they start from zero again.
One could add to that that if they are kicked out of 2 consecutive games, they are automatically kicked out of all other active games.
Also I would say that 'unqualified' players are not allowed to join games with the same players. This would prevent a) the easiest form of newbie farming and b) people setting up multiple new accounts.
Okay so it's perhaps harsh on other new players who are genuinely trying to get interested and play, to burden them with all the no-shows, but at least they'll get some easy points
If there are genuine reasons for non-attendance then I'm happy for them to be able to appeal for reinstatement, but they should go through the qualification process again.
I am one of those who couldn't give a toss about how the sad people boost their rankings illegitimately - do they really think we're impressed by someone cheating their way to captain? - but I am concerned about time-wasters who might ruin the site.
I guess for paying members it would be different - they've paid, they can do what they like. But all the problems that I've had have been with no pay, no play
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