What's the deal with mapmakers preferring connector lines to army circles rather than territories lately? It's seems like its popping up a lot in the newer maps and to be honest, I don't really like it. I much prefer territories to connectors as its easier to visualize whats going on in a game and understanding who controls what.
I can make special exceptions for the road maps as graphically it make sense... though something could be said for the roads being territories themselves and not connectors.
I avoided playing any of the rail maps precisely because the map was not easy on the eyes... after a while I gave them a shot and while I play RailUSA quite a bit now, I still find the other rail maps somewhat difficult, especially considering the size of railEurope.
I do not like Classic shapes, I do not like them, you hairy ape. But the gameplay is so familiar I'm able to deal with it if I have to.
World Cities... well... I'm hoping I like this map cause I'm tired of the other classic maps. I'm hoping that the graphics and blend between the connectors will be easy to understand. I'm familiar with the gameplay so that will help, and I'm pretty familiar with all the cites and their location, so that will help... I dunno, I'm gonna have to wait to play it.
So in conclusion... connector lines are hard exceptionally hard for me to deal with on large maps and unfamiliar areas. I see them as a necessary exception to the general rule of territories... they should be used only if the map specifically calls for it.
I dunno.. thoughts?