Moderator: Cartographers
Hopscotcher wrote:Karan works.
Is Cop Killer Connie a startable position?
lzrman wrote:Remove the alarm on Fat Cop to give us a even Alarms vs Thugs @ 11 then our number will set at 48 for droppables ! then that's good.
iancanton wrote:the map is looking more playable as time goes on. we're making good porgress now.lzrman wrote:Remove the alarm on Fat Cop to give us a even Alarms vs Thugs @ 11 then our number will set at 48 for droppables ! then that's good.
44 or 52 will be much better than 48 because 48 droppable regions gives 12 each in a 4-player game, which means that player 1 has an easy task of knocking down player 2's deployment to 3 troops if he takes 1 region from him on turn 1. see the thread below.
viewtopic.php?f=127&t=34210&start=0
why does cop killer corinne not start neutral?
ian.
lzrman wrote:I was counting blank ones +thugs +alarms! in part of the 48
a.sub wrote:ok if no one else has any objections, ill remove karan and charlie and make all spots droppable
a.sub wrote:on my to do list:
remove neutral numbers on thugs and alarms
make instruction's areas brighter
add "front door" text
thins to talk about:
i think 6 stashes is already a lot, if we add another to the tellers' area then we would have 7 which would make it near impossible to get them all in a situation with more than 4 people. if we add it to make it 7 neutrals, but you only have to conquer 4 or 5 to win?
vault doors, if people can start in the vault is it still ok to have vault doors at 4 neutrals?
Hopscotcher wrote:a.sub wrote:on my to do list:
remove neutral numbers on thugs and alarms
make instruction's areas brighter
add "front door" text
thins to talk about:
i think 6 stashes is already a lot, if we add another to the tellers' area then we would have 7 which would make it near impossible to get them all in a situation with more than 4 people. if we add it to make it 7 neutrals, but you only have to conquer 4 or 5 to win?
vault doors, if people can start in the vault is it still ok to have vault doors at 4 neutrals?
I totally think there should be another stash behind the "Counter" and I think owning 4 stahes is a good number. It makes the Vault a Hot spot since there are three there.
sounds good, should we have an alarm on either side?
who would start in the vault? I only see cops and stashes.
i thought we made everything bar stashes and doors starting positions?
Still likeing this,
Hopper
a.sub wrote:Hopscotcher wrote:I totally think there should be another stash behind the "Counter" and I think owning 4 stahes is a good number. It makes the Vault a Hot spot since there are three there.
sounds good, should we have an alarm on either side?
who would start in the vault? I only see cops and stashes.
i thought we made everything bar stashes and doors starting positions?
Still likeing this,
Hopper
ustus wrote:waitwaitwait... doesn't allowing a drop in the vault go flat out against everything we were all discussing about the vault? isn't it supposed to be a hard-to-get-to spot with a huge payoff for getting in there? isn't that what a vault is, and the whole reason people ever rob banks anyway?
a.sub wrote:ustus wrote:waitwaitwait... doesn't allowing a drop in the vault go flat out against everything we were all discussing about the vault? isn't it supposed to be a hard-to-get-to spot with a huge payoff for getting in there? isn't that what a vault is, and the whole reason people ever rob banks anyway?
yeah but i guess that without alarms and guns as starting positions, we wouldnt have enough.
how about a fair compromise, you can start anywhere except the vault, that would throw of the numbers a bit but fix the problem ustus pointed out.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
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