MrBenn wrote:MrBenn wrote:4p - each player will be allocated 1 radio station. The pirates enter the pot to be allocated with the surplus radio stations.
Evil DIMwit wrote:I think the problem comes with 2v2: There's a 1/3 chance that one team starts out with both pirate stations. The only thing that can be really done about that is to more or less balance the pirates with the legal stations, I think.
So in 4p dubs, there is 1/4 chance of a given player having a pirate. There is also a 1/4 chance of the other partner having a pirate station. So the probability of both is 1/4 * 1/4= 1/16 = 6.25%. On second thoughts, it might be 1/4 * 1/3 = 1/12 = 8.33%... In either case, this is still below the arbitrary 10% threshold (if my hasty maths is still holding up)
That's for any given player. If we're not given a player, the probability goes up fourfold. That is, since both pirates are necessarily assigned, let's use Player C to refer to the player who gets Carlin. Player C can't also have Klein, so there are three possible players left to whom Klein might be assigned, and one of them is Player C's teammate. That's a 1/3 chance.
By the same method we can see that in 8-player doubles, there's a 1/7 (about 14%) chance of Player C's partner belonging to the same team as C. In 8p quads that becomes 3/7 or 43%.
That means I need to pick one of the following:
--> Make the pirates more like regular stations to the point that there's barely a difference between them
--> Balance the pirates and legal stations so that they behave differently but statistically there's no advantage to getting one or the other (rather difficult, I suspect)
--> Decide that Good Morning Woodboro's nature as a small conquest map requires that it be limited to 6 players, and hope that the management agrees
--> Wait around for more XML tricks to become available
--> Ignore the issue and hope it's not a problem
--> Any other brilliant ideas?