![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/supersize.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/draft.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/gameplay.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/graphics.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/XML.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/beta2150.png)
![Image](http://i462.photobucket.com/albums/qq350/Gimil_02/Map%20Foundry%20Stamps/quenched2150.png)
Draft stamped 18 Aug 2011
Gameplay Stamped 5 Oct 2011
Graphics Stamped 31 Jan 2012
XML stamped 9 Feb 2012
BETA stamped 3 April 2012
Version 36 - Small
![Image](http://i155.photobucket.com/albums/s282/cairnswk/salem/_salem_V36Scd.png~original)
Version 36 - Large
Starting positions and neutrals
![Image](http://i155.photobucket.com/albums/s282/cairnswk/salem/_salem_V33S_spn.png)
1. Map Developer: CairnsWK XML: Gilligan
2. Map Size: 104 territories (as listed below)
3. The number of continents/bonus zones.11
4. Your aims/design style - I thought this would make good subject matter. The "Salem Witch" theme doesn't have representation on CC and this will make a good sister map for Halloween Hollows.
The map is now at post-version 7 and I will continue with a dark colour looking theme as is apt for witches. Using the idea of road junctions (and buggies) to cross roads and for movement around the map, would make a good map with combination territory bonuses thrown in.
5. What is your map about?
History Timeline: http://www.salemwitchtrials.com/timeline.html
Who are the characters in the map? Salem on Wiki
Where does it take place? Salem, colonial Massachusetts
When does it take place? Between February 1692 and May 1693
Why are the events taking place? Local Gossip and fear
How will the events unfold? It is proposed to use the assault theme of CC to spread the gossip around the map and severaly influence the town.
6. Descriptions of any unique features or areas.
The map started with idea of 8 stating points, being those accesed and the accusers of the 1692 version of the Witch Trials.
There was only a few accused, but several hung and several others died. I am thinking though that there will need to be several neutral territories to obtain the "golden number" arrangement.
7. Developmental History:
How the bonuses work
The Rumour Bonus
if you hold one of the meeting houses plus (any) 5 landowners you get +2. This is non-stackable, so if you hold 10 landowners plus one the meeting houses you don't get more bonuses.
If you hold the two meeting houses plus 5 landowners you have to get +4, since this would give you 2 x two seperate continents (as above). This is also non-stackable.
If you hold both meeting houses plus more than 5 landowners, you still only get +4.
The main component is "either of two meeting houses" and not the "plus 5 landowners" component.
Witch Hill etc Bonus
You must hold Witch Hill, Prison, any one of the judges, plus any one of the persons hanged to obtain this +4 bonus.
This is non-stackable, meaning if you hold Witch Hill, Prison, and more than one of the judges and/or more than one of the persons hanged, you do not get more than +4.
8. The number of territories currently on the map.
As of Version 11:
Witch Hill - 1
Judges - 4
Buggy Stops - 21
Prison - 1
Reverends - 4
Meeting Houses - 2
Accusers - 10
The Hung - 7
Other Accussed - 9
Land Owners - 45
Total - ~ 104
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This section will be used for some BETA stats.
Game 10890558 - Stand Auto Freestyle Esc Chained Fog 20 Rounds 24 Hours - Round 17 finished