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Wisse wrote:this is called missing a turn lackattack made the 3 turns missing rule so you can take off a day or 2 a week
Twill wrote:48 hours would lead to REALLY long games and I don't think we're ready for that
CC Home page wrote:Designed for the casual gamer, playing Conquer Club is not a time consuming process.
D4 Damager wrote:Concise description:
- 48 hours available as a round length
Specifics/Details:
- Players would still be given 1hr to complete their turn
- Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.
How this will benefit the site and/or other comments:
- This suggestion would make the site more appealing to three main sets of people:
1) Those that are busy during the weekend (ie.. 90% of the populace)
2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.- So you would gain new players and cut down on old players leaving.
- Seems like an easy thing to add, definitely low-hanging fruit if you want new features.
He said for the casual gamer not the obsessive. If his game type isn't something small it will take a few hours for him to complete his game when he just wants to be a casual gamer.ljex wrote:Buy a premium membership and play only speed games. That way when you want to play you can and when you don't have time you don't have to play.
urbansloth wrote:Concise description:
- Have a game option to have longer rounds - probably only 48 hours, maybe 72, would be required
Keebs2674 wrote:urbansloth wrote:Concise description:
- Have a game option to have longer rounds - probably only 48 hours, maybe 72, would be required
Heck, why not five days or a week? I realize your proposal is for an option, but seriously, to create a game now I've got to flip through nine different options. We don't need more unless they're really, really good. This doesn't qualify, in my opinion. If you can't find ten minutes a day to log onto CC then you should probably spend less time getting pissed (your liver will appreciate it), reduce some of the other activities in your life (your heart and brain will appreciate it), or start playing during meals (the people you eat with probably won't appreciate it). Or you could limit the number of games you're playing at once so that logging on and playing would only take a short bit of time each day.
Beckytheblondie wrote:OFC the sloth suggests this one...
natty_dread wrote:I was just thinking that an option for a 12 hour round length would also be cool.
Ideally, there would be options for all: 12, 24 or 48 hour round lengths.
Bruceswar wrote:For the people who play a good bit on CC this is not a problem, but for someone with 4 games 48 hour waits can be taxing.
D4 Damager wrote:Concise description:
- 48 hours available as a round length
Specifics/Details:
- Players would still be given 1hr to complete their turn
- Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.
How this will benefit the site and/or other comments:
- This suggestion would make the site more appealing to three main sets of people:
1) Those that are busy during the weekend (ie.. 90% of the populace)
2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.- So you would gain new players and cut down on old players leaving.
- Seems like an easy thing to add, definitely low-hanging fruit if you want new features.
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