Moderator: Cartographers
natty_dread wrote:To be fair, in real play there probably won't be a 3-number figure on every territory... at least not in every game.
Also you can just play on the large map.
cairnswk wrote:WM. I'm sorry to be the bringer of bad news for your small map, but....
the combination of the 88 and 888 simply overrides the cell names, and with these old tired eyes even with glasses, everything becomes severely blurred and it is hard to tell the cell names apart from the armies.
If i was doing the map, i'd be reducing the overall rows by one or two to allow more eye space, but since that propably isn't in your strategy book for this map, i have to say that i applaud the concept and what you're attempting to do in pushing those boundaries for certain folk but this is one map i won't be winning a medal for. I'll leave that to younger eyes.
Good luck.
natty_dread wrote:To be fair, in real play there probably won't be a 3-number figure on every territory... at least not in every game.
Also you can just play on the large map.
natty_dread wrote:Then again.. perhaps something like solid black squares between the territory names would be even more clear than the x:s. This way you would see instantly where the marked territories are. Now, whichever symbol you use, you have to search for them...
MrBenn wrote:As for the territory demarcation, my preference is for >this<
Ah Cool. Now I see what you mean. I will try to see if that is possible but I think there is just not enough room on the small map. You entire hex is almost 2X bigger than each of mine. As you have stated it would reduce the number of hexes. And since a major goal of this map is the largest number of terts possible, reducing them is not really productive. I really don't want to cut out 120 territories.porkenbeans wrote:Ok I started off just wanting to show you what I meant about those bevels. Then before I knew it it was 2 1/2 hours later, and I had this-
The size is my recommendation, as it IS very playable. Even for guys like cairns and me.
The grid layout with the letters and numbers, eliminate a whole lot of text on the map.
Also I had an idea about how you can add 30 or more territs without making them any smaller than this. It would require an addition to the coding, that would allow for a button with a link to a separate page, that will list the legend. If CC thought this map was worth the extra whatever it is, that would make it so, I can see this feature very beneficial to future maps in general.
Anyways, I hope you can find something in my suggestions, that you can use.
natty_dread wrote:Nice! Those solid arrows are way better than the previous symbols. You find the territories much easier.
Perhaps you could still try the ā A1ā approach, just so we can see how it would look like?
Yes. I can fix that but I assume that people will be able to tell what it is based on the rest of the text. The distortion just helps add to the look.AndyDufresne wrote:Honey Storage 3 -- is that 'y' obscured by the glob of honey?
--Andy
Really, Virtually all places covered in honey have distortion: Borders, legend, text.AndyDufresne wrote:I know, I just wasn't sure if your distortion was deliberate, since I didn't identify any other such places.
--Andy
AndyDufresne wrote:Those seem to be where the text is over the honey, not honey over text. But I really don't care about this, was just pointing something out that I was unsure about.
--Andy
WidowMakers wrote:....
But on another note. Graphics Stamp??????
porkenbeans wrote:I like the large version. It can be read pretty easily. The small version however, is very fuzzy to me. I don't know, maybe it is the font not working as it is scaled down. fonts are funny that way. Some can scale down better than others. Have you tried using a different font. I would recommend doing a little experimenting there.
cairnswk wrote:WM. is there anything that can be done to increase the height of the id cell numbers. {referring to the old LARGE map}
I'm having great difficulty telling 16, 18 ,19 and 20 apart..although they are clearer on the small map than on the large map and look less squashed.
cairnswk wrote:WM, that is so much better for legibility, thank you!WidowMakers wrote:Large Version 3
-Made letters and numbers taller for better readability
...
cairnswk wrote:If i can't read the small map cell IDs, then I would expect that there will be others out there who will have a similar experience.
WidowMakers wrote:porkenbeans wrote:I like the large version. It can be read pretty easily. The small version however, is very fuzzy to me. I don't know, maybe it is the font not working as it is scaled down. fonts are funny that way. Some can scale down better than others. Have you tried using a different font. I would recommend doing a little experimenting there.
It is a pixel font. It only really works well that small because the font was designed to be used in these instances. I had to manually create the font for the large map because it did NOT scale up properly and it looked bad.cairnswk wrote:If i can't read the small map cell IDs, then I would expect that there will be others out there who will have a similar experience.
What about these maps below?
I really don't understand the issue with the text. There are plenty of other maps that have very small text.
The text is pixel font based. It has no anti aliasing. So I don't understand why there is any fuzzy appearance to anyone.
Here are some other small maps with the same size text.....
porkenbeans wrote:cairn,
It is not the size of the font. It is the font itself. Some fonts work well at small sizes, and some do not. You can increase the size, or look for a different font. It's WM's call, but I believe that it is one or the other. The problem with this font is, it is just to thin to work at that size.
natty_dread wrote:I was wrong
Don't know how practical that is but it is another option.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
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