Moderator: Cartographers
porkenbeans wrote:I am talking about all of the rum bottles and food stuffs and such. If you are looking at the small version, the viewer will not be able to tell just what they are. The large map it is not a problem. I suggest just changing the size of the icons to what they are on the large version. And then those on the large version can be even larger than they are now, which will add to the beauty of this map. those icons are wonderful, just make them larger so that they can be seen and appreciated more.cairnswk wrote:porkenbeans wrote:...
I can make out the icons on the large version, but not so much on the small. Maybe you would consider enlarging them a bit cairns. There seems to be plenty enough room to me.
Where exactly are you referrring to?
Also the sugar and the gold need a drop shadow like the other icons have. Maybe experiment a little with that drop shadow. I think that you can make the icons stand up a little more from the map surface.
natty_dread wrote:I'd suggest trying a dark outline on the icons, making them stand out more.
natty_dread wrote:Why don't you try to surround the icons with a slight glow of the opposite colour... You know opposite colours, right?
natty_dread wrote:Ah, ok then... carry on.
natty_dread wrote:Well, the one sugar cane icon with a white-ish glow looks nice. Perhaps you could try that style...
natty_dread wrote:What? No, look here:
The glow on the lower icon there. It's clearly different from the other one. Apply that on all the icons and they should look great.
porkenbeans wrote:An outer glow can be used to make a dark object stand out on a dark background.
A drop shadow can be used to make a light object stand out on a light background.
you have both light and dark icons, so you are in a pickle here, if you want them all to be the same. There is no rule that says they have to have the same treatment. You can use them both. Glow for the dark icons, and shadow for the light icons. If you do not want to do that, then maybe you could just make the icons all dark, or all light.
There are 3 icons that are problematic at this point. The wheat, the gold, and the fish or whatever that is.
The wheat- Not only is it a light icon, on a light background, it is a similar color as well. This is what is causing the main problem there.
The multi-colored fish looking thing- I can't figure out just what it is, so I can't really give a good suggestion for that, other than, try to make it more clear as to what it is.
The top and bottom legend areas are superb. They frame the picture well, and really give a nice feel to the map. I have 2 suggestions that I think would make them even better.
1.) give them a drop shadow to raise them up from the canvas a bit, (like a frame of sorts). Make the light source from 2, 4, 8, or 10 o'clock.
2.) Make those swards separate, not joined together at the bottom like that. The tips could just overlap maybe.
The hats in the sea only detract from those very nice ships. they are not needed. I would nix them.
Also, you can make those islands larger so they look more like islands.
Keep on keeping on, and I hope that my suggestion are helpful.
natty_dread wrote:Oh yeah, now I see. That's kinda confusing, you should just post the images again so we wouldn't get misunderstandings like these...
But the bottom line was, I do like those white glows.
natty_dread wrote:Start an imageshack account?
Anyway, you could also try the opposite colour glows. There are two ways to define opposite colours, the RGB system and the CMYK system...
In RGB system, opposite colours for green and yellow are purple and blue, respectively. In the CMYK system, they are green->red and yellow->purple. Using opposite colours is the most effective form of colour contrast.
So it's something you could try. I'd suggest going with a blue glow for the golds and a purple glow for the sugar canes. But don't overdo it, or it easily becomes messy. I'm not sure if this would work here, but it's worth a shot.
porkenbeans wrote:I never read the previous posts.
Raskhavolishnikov 47 wrote:No Incandeza, all you did is give me a huge headache because you didn't bother to actually read this thead
porkenbeans wrote:When I am evaluating a map for the first time, I never read the previous posts. This is not out of laziness. Rather, it is because I want to try to avoid any bias or pre conceptions that I will incur. I want to look at, and evaluate it with new eyes. Haven't you ever worked on a map for many hours, and then the next day when you first look at it, you say to yourself, WTF, What was I thinking. Your eyes are fresh and can immediately see where you veered off, and what needs to be changed. It is a little like that. New Eyes are your friends.
All the nitpicks were just my attempt to use them, before they became not so new.
I am confused a bit as to why you pointed out some of my suggs, and said you would try them, but then the last thing you said was, none of my suggs were helpful.
the.killing.44 wrote:porkenbeans wrote:I never read the previous posts.Raskhavolishnikov 47 wrote:No Incandeza, all you did is give me a huge headache because you didn't bother to actually read this thead
Looks good, cairns.
natty_dread wrote:the.killing, please don't bring crap from other threads to this one. We don't need another flame war in the foundry.
Can't we all just get along?
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