MrBenn wrote:I'm really confused about some of the attack rules, and the reasons for them... How on earth do you attack the chiefs? Do you need a chief to get the region bonus? Why do the Fungi attack the mushroom patches?
Ok the chiefs can assault the territ there crown army square sits in and visa versa
the chief is like a territory inside the the teritory and no they are not needed for the tribe bonus
any suggestions on improving this for clairty sake
goblins are a sneaky bunch they can go in through a mouse hole but come out from under your covers
if i could remember the title of a book i read when i was smaller there was a goblin that grew and layed about in mushroom patches and where and magically that Hobgoblin could use his magic to transport himself to any mushroom patch that grew in the land gameplay reasoning to and those routes was the fangs where at a disadvantage and had to gates so i added theses extra paths which will cause annoyance to the muds and the bloods
There are elements of the map that I think are exemplary - for example, the Evil Mine looks fantastic (despite not correlating to the icon on the legend).
My only concern is that your obvious ability is in risk of being overshadowed by complexity
know that I look at it the mine icon is not the newest looking one its the one i used from v 8 i'll work on making it better
I am a man that lives in shadows too let complexity overshadow talent is not a big deal to me
that being said i don't want to confuse people to the extent they don't play
any suggestion too improve clarity(chief attacks and such )
thanks agian at lest i have some things to work on