Changes:
-Fixed the number of borders per hex group (I think)
- 3 hex - 1 border
6 hex - 2 borders
9 hex - 3 borders
12 hex - 5 borders
15 hex - 6 borders
Moderator: Cartographers
they are pixelated because I drew them with pixels. here is a previous explaination below.00iCon wrote:Does Conquer Club support .svg files? i reckon the pixellation on the thin straight lines should be gone.
Beko the Great wrote:Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit
Cheers! And good luck with this!
thenobodies80 wrote:probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
3Hex and 6Hex will all have starting positions to eliminate a dropped bonus.john9blue wrote:Personally I would go for the 6 hex groups. I could probably get one on Round 1 with a good drop. They're worth 3 times a 3 hex group with only 2 borders. I think the bonuses are fairly balanced already, even if somebody drops a 3 hex group (what's an extra +1 when everybody's getting +12 anyway?).
WidowMakers wrote:My idea for SP in 2 player games was that each 3HEX group have 1 for each player and 1 nuetral. Then 1/2 of the 6HEX groups would each get 2 of player 1,2 and neutral. The rest of the map would be random.
For 3 player games, all 3HEX would be divided among the players. Then 1/2 of the 6HEX groups would each get 2 of player 1,2 and 3. The rest of the map would be random.
How does that sound?
I already made Conquer man an animated gif. I may mess around with it later but now the large map is going to be worked on.natty_dread wrote:Make it into an animated gif and have the bees flap their wings once in a while... that'd be so cool
porkenbeans wrote:I have a thought for ya, Once the sea of armies are in place, the map will have a bright glowing effect going on. I think to temper that a little, you should tone down the saturation on the colors that you have going now. It is going to be somewhat of an assault on the eyes as it is. I am sure that once you get those 888's up, you will see what I am getting at.
Also, maybe you can play with the contrast on the bees. I think that you might be able to sharpen them up a bit. Also if you increase the size of the drop shadow on them it will help in this respect as well.
MrBenn wrote:My only thought of consequence is that you possibly don't need to use a pixel font on the large map?
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