sherkaner wrote:And I don't see the use of map inspect on.
Wha - Map Inspect is one of the best things that BOB does...
C.
Moderator: Tech Team
sherkaner wrote:And I don't see the use of map inspect on.
yeti_c wrote:sherkaner wrote:And I don't see the use of both text map and map inspect on.
Wha - Map Inspect is one of the best things that BOB does...
C.
sherkaner wrote:Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).
Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.
Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).
It is working fine with 4.7.3.
How can I get this issue resolve?
Silver- wrote:I am still having the same issue with BOB 4.8.3.
Can I get help with this issue?Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.
Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).
It is working fine with 4.7.3.
How can I get this issue resolve?
scottp wrote:First, thanks for the efforts, BOB is indispensable.
Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).
Thanks for your consideration!
sherkaner wrote:I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js
Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.
Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.
Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981
hambone wrote:getting an error on the dust bowl map with today's update:Error: /got\sbonus\sof\s(\d+)\stroops/.exec(line) is null
Source File: file:///usr/lib/mozilla/extensions/%7Bec8030f7-c20a-464f-9b0e-13a3a9e97384%7D/%7Be4a8a97b-f2ed-450b-b12d-ee082ba24781%7D/components/greasemonkey.js
Line: 2981
I'll dig into it now, but thought I'd let others know.
armies = parseInt(/got\sbonus\sof\s(\d+)\stroops/.exec(line)[1],10);
armies = parseInt(/got\sbonus\sof\s(-?\d+)\stroops/.exec(line)[1],10);
sherkaner wrote:Ah, forgot to update 'standard' stats (I use extended myself). Changed the code a little. If anyone has this, please update by clicking the 'Latest Version Installed'.
Thanks for noticing.
Incandenza wrote:Actually, there's another issue... all the map coords look fine until I start my turn, whereupon all the army numbers jump 1-2 pixels left and up, very peculiar. I'm using clickies, not sure if that makes a difference.
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