Moderator: Cartographers
RedBaron0 wrote:Could to change the S's a little bit too? They look like 5's
Evil DIMwit wrote:I have a gameplay question: 3-comb clusters A1, K5, H17, A16, and L19 are a bunch of dead ends which I think would establish a tedious routine when taking them over from another player of having to either split your army or end your run. Why not make them more open -- e.g. make one more territory per cluster into a border territory -- so that a conqueror can just run through to the other side?
Well I actually like the new "s" better. But I am not going to die for them. If people like the old ones, we switch back.Evil DIMwit wrote:Honestly I think the old Ss look better. There's really no confusion beteen S and 5, is there? Even if they look the same it's clear which is which.
isaiah40 wrote:Darn! I forgot my bread and knife!
Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
WidowMakers wrote:isaiah40 wrote:Darn! I forgot my bread and knife!
Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
Maybe but I liked the way the letters look under the honey. And if I move the bee to the top, it covers the title
WidowMakers wrote:Any more thoughts?
-The bottleneck issues with 3 Hex groups has been fixed
-The legend is readable and understandable
-The hex letters have been tweaked.
I just want to get the GP stamp before I make the large map. I will be gone all weekend so it will not happen then anyway. But if the GP is set (borders and such) killerpit4e can start on the XML.
Thanks
WM
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
I can fix teh words.john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.
And why is it "for klobber"? He was an asshole...
WidowMakers wrote:I can fix teh words.john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.
And why is it "for klobber"? He was an asshole...
The "for Klobber" was to remind everyoen that he tried to make a Honeycomb map but did not want to cooperate to get it finished. Just a fun little inside joke.
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
RedBaron0 wrote:Should be good, even though there is a high likelihood of a player picking up one of the 3 hex bonuses on the start considering the size of the map it won't make much of a difference to get a +1, or a even couple +1's.
The only other concern I can think of is the honey storage cells. They might be moot. The way I see strategy is to move slowly, get cards, and get kill your opponent once the card totals get higher. Flat and no cards game will likely be a bear and more about killing your opponents swiftly. The storage cells offer a shortcut across the map but with so many territories I don't think the cells will be used much. Victory condition maybe?
john9blue wrote:Territories. I'm nitpicky...
Beko the Great wrote:Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit
Cheers! And good luck with this!
thenobodies80 wrote:I don't see big problems with this map.
You have a lot of 3 hex regions in the higher part of the map.They are compensated with the 6 hex groups in the lower part, but probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.
A question: It's possible to have the same number of borders for hex groups? (what you have done with the 3 hex groups previously)
For example C20 hex has 3 hexes to defend, but I20 only two.
If i'm not wrong it's the same thing with a couple of groups of 9 hexes and with 2 groups of 15 hexes but i think you should fix only the 6 hexes groups.
Nobodies
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