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Bruceswar wrote:This works OK till you get a long game that last a year or so. Then what? You miss 7 turns in 365 days and poof be gone? Seems backwards to me. Maybe have it at 7 turns in 30 days which is roughly a month.
captainwalrus wrote:I dont like this, if a game lasts for 200+ rounds, people would have a hard time staying in.
Bruceswar wrote:This works OK till you get a long game that last a year or so. Then what? You miss 7 turns in 365 days and poof be gone? Seems backwards to me. Maybe have it at 7 turns in 30 days which is roughly a month.
wolfpack0530 wrote:captainwalrus wrote:I dont like this, if a game lasts for 200+ rounds, people would have a hard time staying in.
for crying out loud. most games that last 200+ rounds are because they are hopelessly deadlocked and stalemated. booting a player may actually bring a conclusion to the friggin game instead of having numerous players held hostage for an entire year.
I say, 3 missed turns and your out! period!!! not consecutive!! 3 missed turns per game and that is it!! In fact I would even support a 1 missed turn limit. 1 is the warning, second missed turn and you are out!
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
SirSebstar wrote:if the emergancey lasts more then 3 days, you can make other arangements. But if you have more then 3 emergency's in one game, well how fair is it to make everybody else wait?
At the very least you should ask someone to babysit your account so you dont miss turns, everythng else is bad planning or bad luck. But bad luck does not mean everybody else has to suffer too
AAFitz wrote:Game 387875
I believe this game has more missed turns than any other on CC... its a guess, but a semi-educated one.
to be honest, i wouldnt have wanted anyone bumped from the game because of it...but on the other hand, it would help end some of the really long games
saxitoxin wrote:Your position is more complex than the federal tax code. As soon as I think I understand it, I find another index of cross-references, exceptions and amendments I have to apply.
Timminz wrote:Yo mama is so classless, she could be a Marxist utopia.
MeDeFe wrote:AAFitz wrote:Game 387875
I believe this game has more missed turns than any other on CC... its a guess, but a semi-educated one.
to be honest, i wouldnt have wanted anyone bumped from the game because of it...but on the other hand, it would help end some of the really long games
BOB says 78 missed turns.
FlyingElf wrote:Personally I think that if you miss 3 turns throughout the entire game you should be booted...not 3 consecutive...Also I have no idea why they allow you to place the lost guys if you miss a turn. You couldn't make it to a computer, fine, but understand that you lose your guys for that turn. With those 2 changes it completely destroys anyone whose strategy is to intentionally miss turns. I know I'm new here, but the very first game I joined I had to deal with a deadbeater and a guy who did this and it was very frustrating to wait the full 24 hours every single round.
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