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Re: Jumbo Hex Map *V7*

Postby RedBaron0 on Wed Oct 07, 2009 11:14 am

Could to change the S's a little bit too? They look like 5's
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Re: Jumbo Hex Map *V9*

Postby WidowMakers on Wed Oct 07, 2009 3:42 pm

Changes:
    1)
    RedBaron0 wrote:Could to change the S's a little bit too? They look like 5's

    2)
    Evil DIMwit wrote:I have a gameplay question: 3-comb clusters A1, K5, H17, A16, and L19 are a bunch of dead ends which I think would establish a tedious routine when taking them over from another player of having to either split your army or end your run. Why not make them more open -- e.g. make one more territory per cluster into a border territory -- so that a conqueror can just run through to the other side?

VERSION 10
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Re: Jumbo Hex Map *V9*

Postby Evil DIMwit on Wed Oct 07, 2009 3:53 pm

Honestly I think the old Ss look better. There's really no confusion beteen S and 5, is there? Even if they look the same it's clear which is which.
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Re: Jumbo Hex Map *V9*

Postby isaiah40 on Wed Oct 07, 2009 3:55 pm

Darn! I forgot my bread and knife! :lol:

Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?
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Re: Jumbo Hex Map *V9*

Postby WidowMakers on Wed Oct 07, 2009 3:55 pm

Evil DIMwit wrote:Honestly I think the old Ss look better. There's really no confusion beteen S and 5, is there? Even if they look the same it's clear which is which.
Well I actually like the new "s" better. But I am not going to die for them. If people like the old ones, we switch back.

Any more issues. I want to get the Small done (from a GP, borders perspective) before I redo the large map.

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Last edited by WidowMakers on Wed Oct 07, 2009 4:45 pm, edited 1 time in total.
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby isaiah40 on Wed Oct 07, 2009 3:58 pm

GP looks good, borders looks good!
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Re: Jumbo Hex Map *V9*

Postby WidowMakers on Wed Oct 07, 2009 4:07 pm

isaiah40 wrote:Darn! I forgot my bread and knife! :lol:

Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?


Maybe but I liked the way the letters look under the honey. And if I move the bee to the top, it covers the title
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Re: Jumbo Hex Map *V9*

Postby isaiah40 on Wed Oct 07, 2009 4:11 pm

WidowMakers wrote:
isaiah40 wrote:Darn! I forgot my bread and knife! :lol:

Shouldn't that large bee in the top left be on the honey instead of the honey running over top of it?


Maybe but I liked the way the letters look under the honey. And if I move the bee to the top, it covers the title


Ok.I understand!
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby paulk on Wed Oct 07, 2009 8:47 pm

Me like it!
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Wed Oct 07, 2009 10:22 pm

Any more thoughts?

-The bottleneck issues with 3 Hex groups has been fixed
-The legend is readable and understandable
-The hex letters have been tweaked.

I just want to get the GP stamp before I make the large map. I will be gone all weekend so it will not happen then anyway. But if the GP is set (borders and such) killerpit4e can start on the XML.

Thanks
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby skyjamer on Sat Oct 10, 2009 1:24 pm

The map is looking quite solid at this point. looking forward to playing it :-)
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Sun Oct 11, 2009 6:15 pm

WidowMakers wrote:Any more thoughts?

-The bottleneck issues with 3 Hex groups has been fixed
-The legend is readable and understandable
-The hex letters have been tweaked.

I just want to get the GP stamp before I make the large map. I will be gone all weekend so it will not happen then anyway. But if the GP is set (borders and such) killerpit4e can start on the XML.

Thanks
WM
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby john9blue on Sun Oct 11, 2009 7:47 pm

You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.

And why is it "for klobber"? He was an asshole... :lol:
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Sun Oct 11, 2009 8:03 pm

john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.

And why is it "for klobber"? He was an asshole... :lol:
I can fix teh words.

The "for Klobber" was to remind everyoen that he tried to make a Honeycomb map but did not want to cooperate to get it finished. Just a fun little inside joke.
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby killerpit4e on Mon Oct 12, 2009 1:05 pm

WidowMakers wrote:
john9blue wrote:You say "per 3 hexes held" but the storage cells count towards that too. I think "per 3 territories held" would be more accurate. Everybody knows what that means.

And why is it "for klobber"? He was an asshole... :lol:
I can fix teh words.

The "for Klobber" was to remind everyoen that he tried to make a Honeycomb map but did not want to cooperate to get it finished. Just a fun little inside joke.


oh i get it now lol
and yes if we can get the GP worked out and stamped i can go ahaed and start working on the xml
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby ustus on Mon Oct 12, 2009 5:11 pm

well, does anyone have any more gameplay issues they wish to bring up?
Anyone?
anyone at all?

I think it's ready, but i'm just an impatient bystander... ;)

stampstampstampstampstamp? =D>
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Mon Oct 12, 2009 8:29 pm

Version 11
Changed legend text to read "territories held"


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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby RedBaron0 on Mon Oct 12, 2009 10:39 pm

Should be good, even though there is a high likelihood of a player picking up one of the 3 hex bonuses on the start considering the size of the map it won't make much of a difference to get a +1, or a even couple +1's.

The only other concern I can think of is the honey storage cells. They might be moot. The way I see strategy is to move slowly, get cards, and get kill your opponent once the card totals get higher. Flat and no cards game will likely be a bear and more about killing your opponents swiftly. The storage cells offer a shortcut across the map but with so many territories I don't think the cells will be used much. Victory condition maybe?
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby john9blue on Tue Oct 13, 2009 1:36 am

Territories. I'm nitpicky...
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby Beko the Great on Tue Oct 13, 2009 2:56 am

Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit ;)

Cheers! And good luck with this!
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Tue Oct 13, 2009 4:42 am

RedBaron0 wrote:Should be good, even though there is a high likelihood of a player picking up one of the 3 hex bonuses on the start considering the size of the map it won't make much of a difference to get a +1, or a even couple +1's.

The only other concern I can think of is the honey storage cells. They might be moot. The way I see strategy is to move slowly, get cards, and get kill your opponent once the card totals get higher. Flat and no cards game will likely be a bear and more about killing your opponents swiftly. The storage cells offer a shortcut across the map but with so many territories I don't think the cells will be used much. Victory condition maybe?

1) We will probably have starting positions defined for the 3 and 6 hex groups for 1v1 and 3 player games. That will help eliminate the bonus drop at the beginning.

2) Storage cells ARE supposed to be shortcuts. Nothing else special. There will be no victory condition for 2 reasons: 1) no room 2) basic gameplay. KILL EVERYTHING.

john9blue wrote:Territories. I'm nitpicky...

OK. np

Beko the Great wrote:Hello all!
First of all I'd like to congratulate you for this excelent idea, and this huge map. I'm really eager to play it!
Then, just a note, I see the borders too pixelated and not coherent with the rest of the design (such as bees and honey). Maybe smooth this a bit ;)

Cheers! And good luck with this!

Thanks
As far as the borders go, I needed to make them pixelish to fit everything. If I add aliasing to them to smooth them out, they all get wider, That starts to crowd out other things.
Plus then they all do not look even (some are more fuzzy and some are less) Basically all the lines would look like the Impassables and the impassables would need to get thicker. Not enough room.

Thanks for the comments everyone.
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby RedBaron0 on Tue Oct 13, 2009 11:15 am

Sounds good to me. With so many territories there should be no imbalance at the start of the game. Looks like a slugfest, and with so many territories to take your dice will likely turn on you during the game a couple times, for every player. Good work!
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby thenobodies80 on Wed Oct 14, 2009 4:36 am

I don't see big problems with this map.
You have a lot of 3 hex regions in the higher part of the map.They are compensated with the 6 hex groups in the lower part, but probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.

A question: It's possible to have the same number of borders for hex groups? (what you have done with the 3 hex groups previously)
For example C20 hex has 3 hexes to defend, but I20 only two.
If i'm not wrong it's the same thing with a couple of groups of 9 hexes and with 2 groups of 15 hexes but i think you should fix only the 6 hexes groups.

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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby WidowMakers on Wed Oct 14, 2009 5:06 pm

thenobodies80 wrote:I don't see big problems with this map.
You have a lot of 3 hex regions in the higher part of the map.They are compensated with the 6 hex groups in the lower part, but probably all games will be based on a "attack your opponents 3 hex regions in despite of any real game strategy.

A question: It's possible to have the same number of borders for hex groups? (what you have done with the 3 hex groups previously)
For example C20 hex has 3 hexes to defend, but I20 only two.
If i'm not wrong it's the same thing with a couple of groups of 9 hexes and with 2 groups of 15 hexes but i think you should fix only the 6 hexes groups.

Nobodies ;)

I think I can fix the 6 hex groups and make them all have 2 borders
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Re: The HIVE (Jumbo Hex) *V10* - [AdvD, D]

Postby MrBenn on Thu Oct 15, 2009 6:10 pm

I'd say that your proposed changes to the hex groups (to make them all equitable) is the only thing holding this back from the Gameplay stamp.

To be perfectly honest, the graphics stamp probably won;t be too long behind either...
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