Rail Africa [Quenched]
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Re: RAIL AFRICA [D] (V12)P10: Colour additions
The relief texture on the continent itself was pretty good I thought, now it's just tan. I know USA and Europe are just black, but you've got some texture on Australia which is a rugged continent same as Africa. I think you need a bit of texture on the land, not necessarily what was there before, just a little something.


Re: RAIL AFRICA [D] (V12)P10: Colour additions
Does this look any better RedBaron0?RedBaron0 wrote:The relief texture on the continent itself was pretty good I thought, now it's just tan. I know USA and Europe are just black, but you've got some texture on Australia which is a rugged continent same as Africa. I think you need a bit of texture on the land, not necessarily what was there before, just a little something.
I've also tidied up the centering on the LIne letters on each station.
And of course given some texture to the background.


* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Texture Continent
I'd say it definitely looks better with a texture behind.
otherwise is was too bland i thought...
otherwise is was too bland i thought...

Re: RAIL AFRICA [D] (V13)P11: Texture Continent
I like the texture, maybe just a smidgen lighter.
The EL Pharaoh express color at Cairo is different than the others in the same line.
In the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.
For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?
The EL Pharaoh express color at Cairo is different than the others in the same line.
In the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.
For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?


Re: RAIL AFRICA [D] (V13)P11: Texture Continent
Please F5 for the above image guys...
EDIT: no that didn't happen, so i might have to change the font in the legend...let me see.
EDIT 2. Changed the font and spacing in the legend but i don't know if it's changed much. Perhaps the angle gives the distortion and the translation to .jpg also.

Thanks AndrewBAndrewB wrote:I'd say it definitely looks better with a texture behind.
otherwise is was too bland i thought...
DoneRedBaron0 wrote:I like the texture, maybe just a smidgen lighter.
DoneThe EL Pharaoh express color at Cairo is different than the others in the same line.
I've added a border to those texts in the legend so they should come up clearer nowIn the legend the text "M Victoria Falls Exp" is blurry as is "F The Continental" but not as much as the M line text.
EDIT: no that didn't happen, so i might have to change the font in the legend...let me see.
EDIT 2. Changed the font and spacing in the legend but i don't know if it's changed much. Perhaps the angle gives the distortion and the translation to .jpg also.
Changed to 4, 5 would be too much. and yes, the neutrals are already on the map.For gameplay though how's your numbers look bonus-wise? The main stations being a 3 seems a little low, a 5 territory bonus with 5 borders will be tough to hold, especially if its only worth 3. And it looks like the bonuses fro C, E, and O just have 3 territories which could fairly regularly be dropped on the start. Are there going to be neutrals coded into these bonuses at all?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Texture Continent
Looking good cairns. F and M on the legend are a little blurry, but I can at least read them now
So when can we play this 
Re: RAIL AFRICA [D] (V13)P11: Texture Continent
That's something good at leastisaiah40 wrote:Looking good cairns. F and M on the legend are a little blurry, but I can at least read them nowSo when can we play this
Play? When it gets stamped three more times by the Mods, sorry but even i can't hurry them along.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- captainwalrus
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Re: RAIL AFRICA [D] (V13)P11: Stamps?
what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
This deserves stamps.
~ CaptainWalrus
Re: RAIL AFRICA [D] (V13)P11: Stamps?
does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs.....

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Stamps?
Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.cairnswk wrote:does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs.....
Re: RAIL AFRICA [D] (V13)P11: Stamps?
On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.


Re: RAIL AFRICA [D] (V13)P11: Stamps?
I thought the neutrals were all selected to prevent bonuses on the initial drop, and I could have sworn that the Madagascar line had been covered that way.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
Re: RAIL AFRICA [D] (V13)P11: Stamps?
Well i'm sorry too that it doesn't work for you, but it does work for me.ender516 wrote:Well, sorry, but I don't think that the irregular white outline works. It just looks like a printing error. It doesn't give me the impression of height (or depth or whatever) at all.cairnswk wrote:does it have to be logical? afterall it is simply meant to be a representation.captainwalrus wrote:what is the white outline sort of thing? It is smaller and larger at different points, but not in a way that seems logical.
This deserves stamps.
If one were to look at coastline of any continent from an altitude perspective, there are differing heights of coastlilne from beaches to rugged cliffs.....

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Stamps?
I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Stamps?
I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.


Re: RAIL AFRICA [D] (V13)P11: Stamps?
Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry.RedBaron0 wrote:I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
- number five
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Re: RAIL AFRICA [D] (V13)P11: Stamps?
wutever i will not be playing this unless i choose random
Re: RAIL AFRICA [D] (V13)P11: Stamps?
I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.cairnswk wrote:Yes, that can be an influence, but there has to be a point where the talking stops and indication that everyone is happy with the map to be stamped -> in that case calls for stamping could be made from the foundry.RedBaron0 wrote:I'm happy one way or the other. I just figure since you've got neutrals in the other 3 territory bonuses, that it should be the same there. Other thing I figure is if we talk about stuff, nitpicky and such, the more likely Cartography mods will take notice and then stamps get issued... in theory.cairnswk wrote:I'd prefer to leave PRA neutral where it is since that was worked by another person.RedBaron0 wrote:On a gameplay note, looks good. Add a 3 neutral to one of the O line territories(O - ATV I think might be best) and I think you're good. Perhaps you don't really need the 3 neutral on N - PRA with it being 4 territories and one of them in the main station at Capetown.
I'll add one to O-ATV, if that makes you happy.
Sometimes I wonder if good-looking maps like this one suffer from complacency among the viewers of map threads: "Hmm, that looks good, it will fit right in with the other Rail maps, no need for me to stick my oar in..." And it probably doesn't help that those who post just to say "Yay, lookin' good!" can be slapped down for not making a real contribution. I don't think I have seen it in this thread, but it does happen. The guidelines say a map needs community support, and if someone is completely satisfied with a map as it is, how else can support be shown?
Re: RAIL AFRICA [D] (V13)P11: Stamps?
and that's ok to have that choice.number five wrote:wutever i will not be playing this unless i choose random
Thanks for dropping by though and letting us know.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V14)
Andrew B. Please note for the xml.
ATV - O has 3 neutral starts on it, thanks,

ATV - O has 3 neutral starts on it, thanks,

Last edited by cairnswk on Fri Oct 16, 2009 3:56 pm, edited 1 time in total.

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V13)P11: Stamps?
Done.ender516 wrote:...
I too would support a 3 neutral on O-ATV, and Gameplay and Graphics stamps immediately after that.
Sometimes, i think some just don't bother at all.Sometimes I wonder if good-looking maps like this one suffer from complacency among the viewers of map threads: "Hmm, that looks good, it will fit right in with the other Rail maps, no need for me to stick my oar in..." And it probably doesn't help that those who post just to say "Yay, lookin' good!" can be slapped down for not making a real contribution. I don't think I have seen it in this thread, but it does happen. The guidelines say a map needs community support, and if someone is completely satisfied with a map as it is, how else can support be shown?

* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
Re: RAIL AFRICA [D] (V14)P12
Version 4 of the XML is created:
http://bolonniy.com/CC/Rail_Africa_v4.xml
Changes:
Added 3 neutrals to ATV
http://bolonniy.com/CC/Rail_Africa_v4.xml
Changes:
Added 3 neutrals to ATV

- thenobodies80
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Re: RAIL AFRICA [D] (V14)P12
I think you should use starting positions instead of using 4 neutrals regions.
Now you have 78 regions, 4 neutrals...with 74 regions in the starting drop you have only bad numbers (24 in 2/3 players, 18 in 4 players, 12 with 6 and 9 with 8p.
With two groups of two starting positions you can avoid from easy small bonuses dropped at the start and in the same time you will have 26 regions for 2/3 players game, 19 with 4p and respectively 15,13,11,9 for the others.
With 78 regions you have the 10,25% that ANY player will start with a 3 regions bonus in a 3p game, that is an acceptable percentage.
Nobodies
Now you have 78 regions, 4 neutrals...with 74 regions in the starting drop you have only bad numbers (24 in 2/3 players, 18 in 4 players, 12 with 6 and 9 with 8p.
With two groups of two starting positions you can avoid from easy small bonuses dropped at the start and in the same time you will have 26 regions for 2/3 players game, 19 with 4p and respectively 15,13,11,9 for the others.
With 78 regions you have the 10,25% that ANY player will start with a 3 regions bonus in a 3p game, that is an acceptable percentage.
Nobodies
Re: RAIL AFRICA [D] (V14)P12
thanks for changing the m bonus on the ticket(colour) now i can read everything
Re: RAIL AFRICA [D] (V14)P12
is there any possibility of adding johannesburg and lagos?
from the rail map below, johannesburg appears to be the main long-distance hub of the south african rail system. it also has, by some measures, africa's largest railway station. there's probably not enough room to put it on our map if we put in 3 platforms, but it is a glaring omission, given the city's prominence in recent african history. how about letting one of the lines go through JNB johannesburg, or substituting it for PRA pretoria?
although nigeria has 15% of africa's population and about twice as many people as the second country, egypt, it doesn't have any stations on the map at all! LOS(?) lagos is its commercial centre and merits a place between ACC accra and YND yaounde.
http://en.wikipedia.org/wiki/List_of_Af ... erritories
ian.
from the rail map below, johannesburg appears to be the main long-distance hub of the south african rail system. it also has, by some measures, africa's largest railway station. there's probably not enough room to put it on our map if we put in 3 platforms, but it is a glaring omission, given the city's prominence in recent african history. how about letting one of the lines go through JNB johannesburg, or substituting it for PRA pretoria?
although nigeria has 15% of africa's population and about twice as many people as the second country, egypt, it doesn't have any stations on the map at all! LOS(?) lagos is its commercial centre and merits a place between ACC accra and YND yaounde.
http://en.wikipedia.org/wiki/List_of_Af ... erritories
ian.



