WidowMakers wrote:Silver- wrote:My Comments: - To make it fair for all players in turn 1, territory bonus should start at round 2 only.
- Not sure we want to block bonus for number of territories to 10.
- A concept like the "Conquer Man" map should be used. - Territory naming suggestion:
- All territories in same group start with same letter and number increment by 1 for each territory.
- When letter Z is reach, the following one are AA, BB, ... - Did you test a number of armies with 3 digits (ex. 100) on a territory?
- Is there a need for 4 digits (ex. 1000)?
Thanks for the comments. Here are my responses.
1) I am not sure if this is possible with the current XML or game engine. Does anyone know? My idea was to designate starting positions for different number of player games. That way in a 1v1, each player would start in every bonus group.
2) And escalating scheme could work but I am not sure I have room. What is your suggested scale? And how would you write in up?
3) I don't really like this. Pork and beams made a suggestion about using odd shaped terts earlier. His naming was a bit different but would basically have the same issue. If the groups are named like you proposed, the groups get all misaligned. it is harder to find D1,2,3 and GH1, AA2....
By having it the current way, players always know that columns go from A,B,C... and rows start at 1 and increase as you go down. Basic Excel chart method.
4)3 digits fit. 4 digit will not be needed. The bonuses will not be so high that the map will fill quickly. 1,000 troop sis a lot. The game is big but not overly large in bonuses. Plus if people are betting big bonuses on purpose to fill up the map, then there is nothing that can be done.
1) If the tool allowed it, I think it will be nice to have it.
If not, I like your idea of fix starting position instead of full random.
2) I will reuse a similar concept as the "Conquer Man" map:
- 1 army for every 3 (1-31 occupied terr.) -> bonus = 1-10
- 1 army for every 4 (32-64 occupied terr.) -> bonus = 8-15
- 1 army for every 5 (65-101 occupied terr.) -> bonus = 13-20
- 1 army for every 6 (102-150 occupied terr.) -> bonus = 17-25
- for 151 occupied terr.: maximum -> bonus = 25.
3) I am OK with your suggestion. It will make it easier.
4) Thanks for the answer.