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Thanks Rj. I am working on a slightly new look adn trying to find more room in the header as well.RjBeals wrote:Looks good WM.
Maybe create some beehives to make the nodes into? Instead of just white.
And what about dressing up the title header area - I know there's barely any room, but the graphics you created for the title to Draknor were amazing. I think if you wanted, you could really create something awesome here as well.
But the bee theme fits nicely - I guess it sort of looks like the Honycomb map by Klobber, but much bigger and better.
WidowMakers wrote:3) Bonus Group NAMING Wording (How the groups are named) currently it is the number of hexes plus alpha numeric of lowest hex
WidowMakers wrote:Also, I tried to make each bonus group have the same number of border terts based on the number of hexes in the group but I am sure I missed some and maybe some need to be tweaked.
Evil DIMwit wrote:WidowMakers wrote:3) Bonus Group NAMING Wording (How the groups are named) currently it is the number of hexes plus alpha numeric of lowest hex
Since each bonus group is essentially identical, do you really need to provide more information than "Player A received 3 troops for holding a 6-hex group", "Player so-and-so received 10 troops for holding a 15-hex group"?
natty_dread wrote:Do ponies have sex?
(proud member of the Occasionally Wrongly Banned)Army of GOD wrote:the term heterosexual is offensive. I prefer to be called "normal"
1) Bonus group VALUE Wording (Hex group Values / Honeycomb Group Values / etc)
2) Bonus group Values (3 group =X? 6 group = Y? etc)
3) Bonus Group NAMING Wording (How the groups are named) currently it is the number of hexes plus alpha numeric of lowest hexFor example top left corner A1/A2/B1
4)Dark Lines are impassible text (might already be OK)
a) Group 3 A1
b) Hex Group 3 A1
c) 3 Hex Group A1
d) Cluster A1 (3)
5) Territory Bonus Capped at X Words? (How to best explain this in words
6) Territory Bonus Capped at X? Value (What should it be?)
They will start neutral but there is not special win conditionRocstar6969 wrote:all nodes start neutral with high numbers, own all nodes to win. map looks good otherwise.
Izelway wrote:My only concern would be the territory cap of 10. I understand that the cap will make for much longer game play, which is awesome and prevents steam rolling of people once you own a good sized portion of the map. I'm not sure if this would work, but perhaps you could have the cap apply only to the person with the most territories? I'm not sure how the logistics of that would play out in terms of coding though.
WidowMakers wrote:Evil DIMwit wrote:WidowMakers wrote:3) Bonus Group NAMING Wording (How the groups are named) currently it is the number of hexes plus alpha numeric of lowest hex
Since each bonus group is essentially identical, do you really need to provide more information than "Player A received 3 troops for holding a 6-hex group", "Player so-and-so received 10 troops for holding a 15-hex group"?
It is important for several reasons:1) XML requires it
2) It is easier to refer to a group by name in the chat.
honeycomb cluster naming: lowest alphanumeric hex
That does make good sense there pamoa. But we will be addingn the words Cluster or Honeycomb Cluster to the beginning.pamoa wrote:honeycomb cluster naming: lowest alphanumeric hex
I insist on this point
you don't need to have the number of hexes of the group
as the only moment where you see the name is on the log when you get your bonus
and it already says the value of the bonus so you know how many territories their are in this area
I think below is clearer... received 1 troop for holding A1
... received 7 troops for holding A3
... received 10 troops for holding G4
... received 1 troop for holding P3
than your proposal which is... received 1 troop for holding 3A1
... received 7 troops for holding 12A3
... received 10 troops for holding 15G4
... received 1 troop for holding 3P3
btw thank for listening my other proposal
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