Moderator: Cartographers
MrBenn wrote:/tannoy for gimil or yeti
Powered loudspeaker systems for studio monitoring and sound reinforcement.
natty_dread wrote:I was wrong
lord voldemort wrote:gameplay for 1v1 will be interesting with the 8 starting points...
andd i agree with wat tom said....about only one entrance
I said somewhere in between. Took it as bright as I could without distortion, just to show just how dark it really was.the.killing.44 wrote::shock: No thanks, I'd like to be able to look at the map for more than 5 seconds…
porkenbeans wrote:
The Neon Peon wrote:porkenbeans wrote:
This one is my favorite. It gives a nice feeling of Autumn.
natty_dread wrote:I was wrong
gimil wrote:Sorry this took so long.
Updated those borders in realm of might for sully but I am not going to mess with the colouring anymore. It has been played around with enought I feel.
Kotaro wrote:gimil wrote:Sorry this took so long.
Updated those borders in realm of might for sully but I am not going to mess with the colouring anymore. It has been played around with enought I feel.
Thank God. <3 Gimil
LB Ninja wrote:so does it look like we will get the xml anytime soon?
Got to go along with Grand, The large version should be larger in contrast to the small. Otherwise, why bother even making two versions. You can go as high as 840 X 800, so why not take advantage of this, and give us the largest allowed ?grandin wrote:What happened to the size of the large map? It's become smaller and smaller. The difference between the small and large map is now just ~30px.
I'm having a really hard time wrapping my mind around the map if i just look at the latest version.
For me at least the size of 709px × 744px, as in version 17, feels like an absolute minimum. I guess this is dependant on the size of your screen and resolution - but if you don't need the map to be that size, you can probably use the small map just as well, right?
I also find the minimap to be somewhat indistinct and unclear. Not as big of a problem, but still.
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