Moderator: Clan Directors
Artimis wrote:On the off chance there was any ambiguity in our stance, I'm posting to confirm that Flame Whores will be entering the fray(both theoretically and verbally! )
Name: Flame Whores
Primary Contact: Artimis
Secondary Contact: ronc8649
Fruitcake wrote:The Bullet-proof Bandits will participate.
Primary contact: Fruitcake
We will advise as to the secondary contact after the next Board Meeting.
Hopscotcher wrote:Clan Name: Outlaws & Highwaymen
Primary Contact: Hopscotcher
Secondary Contact: Pander88uk
waseemalim wrote:Having these limitations on maps makes this unnecessarily complex -- even more complex and tiresome that the 1st clan league. I am not sure that was our intention. Feel like kicking myself for not protesting when this was brought up and not realizing until after we had signed up.
Incandenza wrote:waseemalim wrote:Having these limitations on maps makes this unnecessarily complex -- even more complex and tiresome that the 1st clan league. I am not sure that was our intention. Feel like kicking myself for not protesting when this was brought up and not realizing until after we had signed up.
I am finding this to be the case as well.... before it was pretty simple, maybe switching out a map or two or a team or two from home week to home week.... but now it's a howling fucking nightmare, like walking on a tightrope while juggling four flaming chainsaws and five kittens.
waseemalim wrote:Having these limitations on maps makes this unnecessarily complex -- even more complex and tiresome that the 1st clan league..
Scott-Land wrote:waseemalim wrote:Having these limitations on maps makes this unnecessarily complex -- even more complex and tiresome that the 1st clan league..
We have like 8 pages of comments for our week 1 schedule-- I'm with you a 100% brother..... said f*ck it.... just make whatever games and ship it out. Nope, he can start right after I start. What's all the fuss about ?
Bruceswar wrote:Scott-Land wrote:waseemalim wrote:Having these limitations on maps makes this unnecessarily complex -- even more complex and tiresome that the 1st clan league..
We have like 8 pages of comments for our week 1 schedule-- I'm with you a 100% brother..... said f*ck it.... just make whatever games and ship it out. Nope, he can start right after I start. What's all the fuss about ?
BTW this was to keep clans from using the same 10 maps every week or close to it. This opens up lots of possibilities. Surely 56 maps all season can be found...
Bruceswar wrote:I guess I am not noticing it. With that said just keep a simple list of what maps you have used and should be ok.
I am already forced to play certain maps & settings in away games, that I would not play voluntarily.
Chariot of Fire wrote:I am already forced to play certain maps & settings in away games, that I would not play voluntarily.
Are you forced to play these? I'd have thought you had the option to select those you wish to play (and reject those you don't).
Chariot of Fire wrote:I still think the pros outweigh the cons and that overall it's a clan's ability to adapt to any map that makes it worthy of being crowned champions, but that's just me and my penchant for all-round ability rather than one-track mindedness.
jpcloet wrote:Let me simplify for those finding this complicated:
You need to pick at least 28 maps to play on if you play each twice. Write them down on a piece of paper or the excel tool that is provided on the order thread. There are tools available to help you. You can play a map twice in one week if you want, but then not again until playoffs. Most of the clan leaders have already planned out the season for their games which does take more than 5 minutes, but I would expect my Minister of War to spend more than 5 minutes on this task since it is important. You can use unlimited Random maps if you want. This is not that complicated.
I see some comments that tell me that how players get the games is the problem. If your clan chooses 7 or 8 maps, then you have a problem, unless the leaders are filling the gaps. If your clan mates choose 20 maps for week 1, then you should have the authority of which 10 you run with for that given week. If you don't have that authority, then your job will be difficult.
sherkaner wrote:In a game with only 2 sides (1v1, 2v2,3v3,4v4), the attacker has an obvious advantage. This makes a stalemate vritually impossible, unless both teams are unaware of this. And luck will decide the outcome (just securing 1 continent can shift the balance).
So they could take a bit longer than average, but they'll usually end within 20 rounds.
Bruceswar wrote: What if someone makes a quads no spoils random and it comes out to a map that will go stale or take forever...
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