Moderator: Cartographers
The Neon Peon wrote:...
Also, can you direct me to or put up a version with some starting neutrals?
The Neon Peon wrote:If I hold a sugar, fish, and coffee, would I get 2 troops or 6 troops? I am 99% sure it is the former, but I have no clue how that would work out in the xml....
if he can arise at some easy solution.I have been programing computers for almost 30 years and have been working extensively with XML for probably 8 or 9 years in my regular programming job.
dolomite13 wrote:A fish, sugar and coffee should be +2 ... adding cattle should yield +4 ... all food is part of a single continent and every two of any food would get you the +2 bonus. That is the easy xml.
I am more concerned about the 1 slave plus 1 sugar = +1. but I need to look over xml from a few other maps that have similar mechanics and see what can be done about that. It should be doable.
Nothing in the bonus structure has me worried. I should be able to put together the bonus xml tomorrow or thursday evening for further review.
==D
cairnswk wrote:dolomite13 wrote:A fish, sugar and coffee should be +2 ... adding cattle should yield +4 ... all food is part of a single continent and every two of any food would get you the +2 bonus. That is the easy xml.
I am more concerned about the 1 slave plus 1 sugar = +1. but I need to look over xml from a few other maps that have similar mechanics and see what can be done about that. It should be doable.
Nothing in the bonus structure has me worried. I should be able to put together the bonus xml tomorrow or thursday evening for further review.
==D
So would you have to list:
all sugar as a continent
Hanover
Bluefields
Rio Bueno
Capelton
Pedro
Stony Hills
Annotta Bay
Mancioneal
then, all fish
Greenwich Town
Kingston Harbour
then, Boars
Paisley
then, Cattle
Savannah
Linstead
Yallahs Bay
then, Coffee
Mandeville
Gordontown
and say one of each equals +1
and use the <overrides> to say:
one of Cattle and Boards = +2
one of Fish and Coffee = +2
etc until all combinations are covered. I think there would be 16 combos, wouldn't there?
Perhaps keeping sugar in the food bonus is too much and give too many opportunities for bonuses?
Should it be removed and kept only to slaves and sugar as a bonus +1,
keeping the food as boars, cattle, coffee, and fish?
- <!-- Continents -->
- <!-- Food (Any 2 equals +2) -->
<continent>
<name>2 Food</name>
<bonus>2</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>2</required>
</continent>
<continent>
<name>4 Food</name>
<bonus>4</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>4</required>
- <overrides>
<override>2 Food</override>
</overrides>
</continent>
<continent>
<name>6 Food</name>
<bonus>6</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>6</required>
- <overrides>
<override>4 Food</override>
</overrides>
</continent>
<continent>
<name>8 Food</name>
<bonus>8</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>8</required>
- <overrides>
<override>6 Food</override>
</overrides>
</continent>
<continent>
<name>10 Food</name>
<bonus>10</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>10</required>
- <overrides>
<override>8 Food</override>
</overrides>
</continent>
<continent>
<name>12 Food</name>
<bonus>12</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>12</required>
- <overrides>
<override>10 Food</override>
</overrides>
</continent>
<continent>
<name>14 Food</name>
<bonus>14</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>14</required>
- <overrides>
<override>12 Food</override>
</overrides>
</continent>
<continent>
<name>16 Food</name>
<bonus>16</bonus>
- <components>
<territory>Hanover</territory>
<territory>Bluefields</territory>
<territory>Rio Bueno</territory>
<territory>Capelton</territory>
<territory>Pedro</territory>
<territory>Stony Hills</territory>
<territory>Annotta Bay</territory>
<territory>Mancioneal</territory>
<territory>Greenwich Town</territory>
<territory>Kingston Harbour</territory>
<territory>Paisley</territory>
<territory>Savannah</territory>
<territory>Linstead</territory>
<territory>Yallahs Bay</territory>
<territory>Mandeville</territory>
<territory>Gordontown</territory>
</components>
<required>16</required>
- <overrides>
<override>14 Food</override>
</overrides>
</continent>
dolomite13 wrote:[...
Sort of ...
Because there is no bonus for holding all of any food group you could simply have one big continent called "food".
==D
Sugar being in both is just fine ... its more of a question for gameplay discussion as any territory can be part of any number of continents. Continents are really just a generic term for groups of territories.cairnswk wrote:dolomite13 wrote:[...
Sort of ...
Because there is no bonus for holding all of any food group you could simply have one big continent called "food".
==D
..but if you had three food on your large continent
Manchoniel & Predo as one pair
and
Manchoniel and Linstead as another pair
would this also yieid +4 bonus because they were 2 combinations of those three territories?
Also, to pose my question again, would it be better to remove the sugar as a food bonus resource, and leave that in the slaves and sugar group bonus?
dolomite13 wrote:I do have a question tho ... in the satandard game engine there is a +1 bonus for every 3 territories (minimum 3) ... do you want this bonus removes so the only bonuses you get are those described in the legend?
==D
cairnswk wrote:dolomite13 wrote:I do have a question tho ... in the satandard game engine there is a +1 bonus for every 3 territories (minimum 3) ... do you want this bonus removes so the only bonuses you get are those described in the legend?
==D
That would be unique i think wouldn't it.
Yes, remove it, but i'll have to notate it in the legend.
dolomite13 wrote:cairnswk wrote:dolomite13 wrote:I do have a question tho ... in the satandard game engine there is a +1 bonus for every 3 territories (minimum 3) ... do you want this bonus removes so the only bonuses you get are those described in the legend?
==D
That would be unique i think wouldn't it.
Yes, remove it, but i'll have to notate it in the legend.
It isn't as unique as you would think I have seen it on several maps and do that on my Monsters! map. But it is quite easy to do =)
==D
Sorry whitestazn88, i hadn't forgotten you....whitestazn88 wrote:never looked at this before, but i like it. i think auto deploy of 3 on the boats would be more fun though.
dolomite13 wrote:cairnswk wrote:dolomite13 wrote:I do have a question tho ... in the satandard game engine there is a +1 bonus for every 3 territories (minimum 3) ... do you want this bonus removes so the only bonuses you get are those described in the legend?
==D
That would be unique i think wouldn't it.
Yes, remove it, but i'll have to notate it in the legend.
It isn't as unique as you would think I have seen it on several maps and do that on my Monsters! map. But it is quite easy to do =)
==D
Dexsting wrote:PS...just curious...why would anyone attack the church or fort charles?
Dexsting wrote:dolomite13 wrote:cairnswk wrote:dolomite13 wrote:I do have a question tho ... in the satandard game engine there is a +1 bonus for every 3 territories (minimum 3) ... do you want this bonus removes so the only bonuses you get are those described in the legend?
==D
That would be unique i think wouldn't it.
Yes, remove it, but i'll have to notate it in the legend.
It isn't as unique as you would think I have seen it on several maps and do that on my Monsters! map. But it is quite easy to do =)
==D
yeah, I mentioned that earlier...this map should definately not have the 3 minimum and 1 per 3 territories.
dolomite13 wrote:How about...
- All 3 ports are worth +1
- The Church autodeploys +1 every turn.
I also noticed that St Anne's Bay is 4 and PR Docks are 6 ... all other landing spots are 5 ... is this intentional to balance the map?
==D
10. I propose
a. increasing the neutrals on The Church and Fort Charles to 5
b. having the bonus as All forts and the Church +1
Dexsting wrote:Just curious as to how <8 players has the starting positions...will they get multiple starting ships? If so, the english/france start is pretty awesome, especially if we end up adding more bonuses to London's PR. (This is my rationale for making the holding all marroons a +4). maybe have the church and a slave give a +1 bonus to give the church a worthwhileness?
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