Moderator: Cartographers
jsholty4690 wrote:I have two questions:
1. How do would you move from one ring to another?
2. Is this going to be like the Circus Maximus, where you attack in one direction only?
Overall I think you did a good job with this map. Keep up the good work.
AndyDufresne wrote:Many people know where I stand on 'Hokey Pokey' maps, where everyone moves in the same direction. Why not say instead of everyone moving counterclockwise, but using the example above, have the middle one move clockwise? You could change direction easier then, but doing so might make the whole notion of going in a certain direction for a long time a mute point, which is the base idea for a map. Perhaps if you added you can only change directions in the turning area or some other region, then that would keep the base you wanted, without having the Hokey Pokey rule.
--Andy
To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
Hoagy wrote:Nice idea. It'll go well with the Circvs Maximvs map.
I see yov've got Comodvs, but where is Maximvs Decimvs Meridivs?
thenobodies80 wrote:Hi PepeAtila!
Happy to see here! Welcome to the Foundry!
thenobodies80 wrote:The comparison with Circus Maximus is obvious.
However it seems that your idea solves a problem that Andy had undergone in the early stages of the developement of that map.
thenobodies80 wrote:But i can't understand why Gladiators have to go around...
With a map about gladiators i imagine something more chaotic
i can't imagine a group of man running around with a gladio in their hands like in a toon.
I take note to write that I wrote in the first post on the map ...thenobodies80 wrote:Said that, the visul arrows system doesn't work so well, remeber that all the information needed to play the map has to be understandable on the map itself. Now i see caesar can attack augustus but this doesn't mean that augustus can attack tiberius; maybe a text should help with this and about the possibility to change the ring (now absent on the map).
Just imagine you are a Gladiator placed in some name on the map ... where are you looking ? normally you have 3 places to go ... the ring diagonally right, the ring diagonally left and always forward. This movement looks like Circus Maximus, but the next movement is different if you changed the ring.thenobodies80 wrote:The change of ring is possible only turning right? I can't understand if the you mean that i can attack forward and right or forward, right and diagonally forward.
thenobodies80 wrote:Finally, What are the territories? You 're going to drawn something like this:
In this case you have to consider the space required for circles and for army numbers (888).
Or maybe you're going to develope something like this:
In this case you have to draw the borders, if not is very difficult to understand what attack what, specially on change of directions.
thenobodies80 wrote:Considering the map on the whole and the following guidelines i think we are talking more about a good idea, than a properly draft.To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:
1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.
Draft images should not be larger than 630x600px (small image) or 840x800px (large image).
thenobodies80 wrote:However i like what you're trying to develope , it something like a Circus Maximus evolution.
techno660 wrote:so how many territories can you attack from one ring to the other, for example how many territories in the outer ring can ulnus attack? just one or like the 2 surrounding it?
Suzy1 wrote:For a first draft, I really like the look of this map. I enjoy playing Circus Maximus and this is similar. Once your Legend is posted, there should be no confusion as to how the map plays. Good job, Best of luck with it!
fire_dragon wrote:Maybe instead of being able to switch directions at any point, you might want to think of having only one entrance into each section and maybe 2 on the outer section. This was you can achieve your borders, and each ring could be your territory bonus.
jsholty4690 wrote:I have two questions:
1. How do would you move from one ring to another?
2. Is this going to be like the Circus Maximus, where you attack in one direction only?
Overall I think you did a good job with this map. Keep up the good work.
hip-hop-opotamus wrote:By looking at it I figured you could only move between rings by using those emblems, and those would be worth bonus to hold (just an idea), but i do like the thought of just moving between them ... except if you wanted to attack behind you all you would have to do was move out one ring and then move forward into the space that was behind you at first, i thought it might be too easy to get around having to go in one direction ... overall I like it, it seems more fun than most maps, you should keep it up sorry about the massive post, hip-hop-opotamus
Jakes1 wrote:it looks as though you put a lot of thought inti this one...personally , i am not good at these types of maps...but i am sure there are many who would like this one...keep up the good work
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