Wow, more stuff now the holiday ends than I've had since july
el-presidente wrote:Yay, I really like this map, and I'm glad it is comming along nicely.
As for the minimap, if you move your signature somewhere else, then move the island of burgendaland up and to the left a bit, (a little inaccuracy is not that bad) then you can have the minimap where it used to be and then put the makes in that bottom corner as long as you can fit in 2 colums (the big yellow one would be either first of last so it would be the space of both coloms) then people could see the minimap and know what the bonus regions are called.
This seems to me a very clean solution to the problem
MrBenn wrote:- Click image to enlarge.
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Congratulations on the Gameplay stamp
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Thanks
The graphics are looking fairly polished already - although there are a couple of observations that I'd like to make - most of which fall under the "Whatever turns up" category
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1. The font that you've used for the legend differs from the font used elsewhere on the map, and isn't that clear. It would probably be better on the eye to use the same typeface all over - with the possible exceptions of the map title and your signature.
Will Do.
2. There is a nice texture on the water, which makes the land look incredibly flat. Perhaps you could add a subtle texture to the land - either the same as the sea, or something parchmenty like you've used for your legend?
Actually the texture is over the entire map but it seems the water's darkness makes it stand out. I'll try doubling the opacity of the texture on the land or putting a light browny yellow over it to help the texture stand out.
3. Some of the paths over the water are difficult to make out - most notably the connections to Utland and Langeland. It might be worth moving the path from Burgendaland to Lund a bit, so it sweeps over the water a bit more, instead of skirting the coast of Albo. This should help to clear up exactly where territories connect.
I'll have a fiddle.
4. I'm assuming that Thytae doesn't border Harthe/Saling/Himber... Also I'm assuming that Saling/Himber don;t border each other... Is there any way you can exaggerate that inlet, and possibly shrink some of the islands to make those non-borders more apparent?
The inlet is quite a bit wider than the rivers in most maps but the irregular shape and islands are causing troubles. I'll redraw that bit, making the islands smaller and widening the inlet where it bottlenecks after the island.
5. For some reason the borders look quite pixellated around the yellow regions - not too sure what's causing that...
Damn.
I've been waiting for someone to pick that one up for ages
I've tried everything with it: redrawn, switched layer masks, switched opacity changed lines. But there may be a few things I haven't tried-although they're large jobs.
6. All of the text is perfectly horizontal, except for the label for Sweden. You could possibly get rid of the lake near the 'S', which would make room for the text to run horizontally.
In one of the earlier versions of the map, the label was horizontal (as you can see in my sig actually) but it was changed as it left large amounts of empty space and looked rather surplus. Perhaps I should get rid of labels entirely?
7. The previous legend with the minimap was much easier on the eye, although I can see your struggle to fit names on. With a more legible font, is there any chance you could combine the two ideas - minimap with the numbers, with arrows/lines (like mibi used on supermax or iraq) to the name in a list?
There wasn't really space for that I'm afraid but I think el-presedente has given us a nice solution which probably will work
That's about it for now
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Thanks Benn, that was a load of feedback
Anyway, as folks can see I've got a lot to get on to and, as I said, my holidays are just ending so it may take a while for me to get this update done (especially as there's a whole lot of layers to be rebuilt). At least it'll be a big one
UPDATE: My internet at home has broken and I've just started my first year of 6th form. These factors combined mean an update may take a while.
Sorry folks!