WidowMakers wrote:I have a question.
How are people supposed to give constructive criticism if they think a map is not good at all? Just because people say a map is really bad, does not mean they are mean or wrong. They might actually be right. Especially if they explain why there are problems.
mibi explained in great detail all of the problems associated with it and he justified them all.
What sort of constructive criticism do you want cairns?
Just because you have an idea and a couple people like it, does not mean it is a good idea.
WM
WM.... ah another bloke in to support his colleagues.
The sort of criticism i want WM, is that if you have ideas about how something can be done better, then show it to me graphically so that i understand what it is you're wanting. You all have the skills.
But to date, no-one has bothered to do that. You've all come in and simply trashed my artwork or ideas (apart from C with the canon), and offer nothing graphically to improve the situation. And this debate has been going on for ages and every now and then you all come out of hidding and go Pow! "time to pounce", but you spend very little time in here posting to improve ideas graphically. Once again it is left to those who have participated (and asked for this map in the first place - a good idea to them i'll have you know.)
I am beginning the think that from all of you, there is a great deal of elitism in this foundry and that some people who have made those accusation might just be right - an argument that i have to this stage kept out of.
mibi did not explain in great detail what was wrong, all he stated was what he saw was wrong or couldn't understand, and that i'm afraid is a very subjective matter, as you well know. At only one stage did he offer alternatives to improve the map which was applied.
The graphics, while certainly well done, suffer from some serious type blunders. You have all this text over a patterned or image background. Like the bonus legend, and that red text over the flags in the title area. Basically both of these are competing for the eye and since there is no stroke or highlight around the text, visibility and legibility suffer. It's an easy fix though. Throw a glow in there, or a stroke at 50%, or lighten the BG.
This was done. If it is not done enough, then perhaps someone had better state that. But i haven't heard anything from mibi about it, certainly not in the last post.
Mibi gives this:
So, here we are with the Battle of Trafalgar. The subject matter is weak. Its a battle no one has heard of in a war no one can name. Further that, for those who know of the battle and may have a historical interest in playing, the battle itself was a proverbial blowout. 22 to 0 if you taking a tally of ships. Is that fun? To get a drop with mostly French, the big losers. Of course you can even the playing field with bonuses and connections and handicaps, but after all that is done, you have evened out what SHOULD be lopsided. It really doesn't make sense. Like if you made a map of the US Army vs New Zealand, and to make it even you had to give NZ all kinds of bonuses and such. So I think the subject is a poor choice.
But he is wrong about no-one ever hearing of it. Most people have some knowledge of the existence of this battle if they undertake history at school, or did mibi not go to school, perhaps not, either that or his teachers or the syllabus were sadly lacking.
Furthermore, to create an argument based around an historical "blowout" where one side won, might be applied to mibi's D-Day map, we all know who won that one. But his map leaves the entire map open so that anyone who starts off as a German can win the map and thus not be true to history. Is this what D-Day was really about? In such a game as this, it is quite possible that the NZers might well kick the arse of the USA if the player who wins the map sees themselves as a NZer, and the map has balanced gameplay, and that is what most of the discussion on this map has been about.
Secondly, the map looks like a mess, a giant knot. Or one of those things in Highlights magazine where you have to following the curled and tangled line to help a bear get some honey. At some point, this map loses it's naval combat vibe and takes on one of confusion and disorganization. The one ways, two ways, bombardments and everything else that is explained in the legend is a mistake. While it may hold historical accuracy that Prince and Achille boarded each other or that Scipion bombarded Neptuno and not vice versa, all of this really doesn't matter to someone who isn't intimate with the subject matter. All you have done is create a series of rules that must be followed for no other reason than they exist. That is not fun.
As for this, well i guess a naval battle where nearly every ship is involved, the sight would be a real mess, as can be seen from any of the paintings of the masters who tried adequately or otherwise to interpret the scene.
And that is exactly what i have done here, is try to interpret the scene and apply the xml rules that we have to this battle. Is that wrong to do that, no. It is simply seen by some as being not good enough or in the style that they would like applied or in what they think CC maps should be all about.
Might i remind you WM, that if i have an idea and a couple of people like it, then to those people it is a good idea otherwise they would not support it.
The same applies to oaktowns ice-cream cones. I trolled through the map when oak gave his recent posts and noticed that he hadn't posted for 20 pages. Why, well i guess he doesn't like the map, or simply couldn't be bothered to input anything worthwhile during development to improve it, or he was offended that i didn't improve on his ice-cream cones.
In short, once again, we have the same people coming in and trouncing mapmakers ideas when these ideas are supported by some people in the community. Is that fair? No. It degrades and tramps out any opportunity for people to express themselves in whatever manner.
I for one WM, am open to most ideas and feedback from the community, but what you and your mob are doing here is simply bullying again. I thought that left the foundry when Dim decided to concentrate on RL, and Dim and I had great respect for each other.
MrBenn offers me "To give him credit, at least he comments on other people's maps".
That might be true, but from what i have seen and experienced, and 99% of the time i read what mibi posts, is that his comments are in the same style as the above and usually offer very little to offer improve or support mapmakers ideas, but rather offer some airy-fairy critic of what his skills and interpretation style are.
That is not the sort of feedback that i though CC was about.