Conquer Club

Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

All previously decided cases. Please check here before opening a new case.

Moderators: Multi Hunters, Cheating/Abuse Team

Forum rules
Please read the Community Guidelines before posting.

[These cases have been closed. If you would like to appeal the decision of the hunter please open a ticket on the help page and the case will be looked into by a second hunter.]

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby ahunda on Mon Jun 29, 2009 9:13 am

JOHNNYROCKET24 wrote:chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated.


In order to make this work, you´d need some kind of agreement too. I heard about an approach like: From here on out, everybody has to end his turn with less armies than at the start of the turn. And yes, that could work.

But if you don´t have an agreement of that kind, you would just have to hope, that others will start attacking too, while you are weakening yourself just as much as the player you are attacking.

The simple truth is: Most regular Escalating players play those settings, because they want a fast & tense game without all the banter, the negotiations & agreements, that are part of Flat Rate / No Cards Singles.

The tie-breaker approach is very common & regularly used by many players in those situations.

If we get an official ruling here now, that this practice is not ok, then we´ll have to find new solutions. I personally would not like such a ruling, and I´m sure, most regular Escalating players share my point of view.

In any case: Since hundreds of players have used tie-breaker games in the past to resolve stalemates, I don´t think, we should see any harsh punishment here.
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby JOHNNYROCKET24 on Mon Jun 29, 2009 9:22 am

ahunda wrote:
JOHNNYROCKET24 wrote:chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated.


In order to make this work, you´d need some kind of agreement too. I heard about an approach like: From here on out, everybody has to end his turn with less armies than at the start of the turn. And yes, that could work.

But if you don´t have an agreement of that kind, you would just have to hope, that others will start attacking too, while you are weakening yourself just as much as the player you are attacking.

The simple truth is: Most regular Escalating players play those settings, because they want a fast & tense game without all the banter, the negotiations & agreements, that are part of Flat Rate / No Cards Singles.

The tie-breaker approach is very common & regularly used by many players in those situations.

If we get an official ruling here now, that this practice is not ok, then we´ll have to find new solutions. I personally would not like such a ruling, and I´m sure, most regular Escalating players share my point of view.

In any case: Since hundreds of players have used tie-breaker games in the past to resolve stalemates, I don´t think, we should see any harsh punishment here.

I been involved with several games like this and in each case I refused to play more games. I was than ganged up on so they could play there other game since I disagreed with the choice.
JR's Game Profile

show
User avatar
Captain JOHNNYROCKET24
 
Posts: 5514
Joined: Mon May 08, 2006 4:11 am
Location: among the leets
52

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby jiminski on Mon Jun 29, 2009 9:33 am

ahunda wrote:
JOHNNYROCKET24 wrote:chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated.


In order to make this work, you´d need some kind of agreement too. I heard about an approach like: From here on out, everybody has to end his turn with less armies than at the start of the turn. And yes, that could work.

But if you don´t have an agreement of that kind, you would just have to hope, that others will start attacking too, while you are weakening yourself just as much as the player you are attacking.

The simple truth is: Most regular Escalating players play those settings, because they want a fast & tense game without all the banter, the negotiations & agreements, that are part of Flat Rate / No Cards Singles.

The tie-breaker approach is very common & regularly used by many players in those situations.

If we get an official ruling here now, that this practice is not ok, then we´ll have to find new solutions. I personally would not like such a ruling, and I´m sure, most regular Escalating players share my point of view.

In any case: Since hundreds of players have used tie-breaker games in the past to resolve stalemates, I don´t think, we should see any harsh punishment here.



yeap,

if the site does deem the method of resolution outlined here (by far the best and most fun solution in my opinion) to be illegal, then the Accused must not be disciplined retrospectively. To be fair they would have to ban hundreds of us and starting with me:

I admit that i have agreed to play a deciding game and been involved in throwing the stalemate game to the victor.


If they do ban the 'Deciding Game, Winner takes-all!' solution then they must come up with an alternative and automated method of resolution.


Please find 2 such suggestions which would solve the problems with statistics which JR mentioned and gives a clean way to end the Stagnant game:


Freezing
Increasing Army Cash






the first was based upon the winner takes all method but sought to avoid certain problems with that, all outlined in the thread marked Freeze
The second Thread Increaseing Army Cash outlines discussion on mass increase in Spoil cash after a certain point.
Last edited by jiminski on Mon Jun 29, 2009 9:41 am, edited 1 time in total.
Image
User avatar
Major jiminski
 
Posts: 5422
Joined: Tue Feb 20, 2007 3:30 pm
Location: London

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby ahunda on Mon Jun 29, 2009 9:40 am

Fireside Poet wrote:Would it have been too much to just create another game with the same players though?

Not sure, if I´m understanding correctly.

Yes, we could have started a new game with the same players and handed that one to Karlo, instead of the one, where he was eliminated by mistake. But then we would have faced new problems:

a) Karlo would still have lost points in the game, where he was eliminated by mistake. He would have needed to get those back somehow.

b) We would have been left with the game, where he was eliminated by mistake. How to determine, who will win this one ? Start another tie-breaker with the remaining 4 players ?

JOHNNYROCKET24 wrote:I been involved with several games like this and in each case I refused to play more games. I was than ganged up on so they could play there other game since I disagreed with the choice.

Though I can imagine, that having someone like you in the game in such a situation, is a mighty pain in the ass, I would not agree with the ganging up.
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby alster on Mon Jun 29, 2009 10:17 am

ahunda wrote:Though I can imagine, that having someone like you in the game in such a situation, is a mighty pain in the ass, I would not agree with the ganging up.


And this game and in such situation you are speaking of, how does that differ from any other game? With respect to JR being a mighty pain in the ass I mean.... :D
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby JOHNNYROCKET24 on Mon Jun 29, 2009 10:20 am

unwritten rules- updated

all originally started games must be completed in full without the benefit of other games being created and the winner of those determining who the winner is of the original.
JR's Game Profile

show
User avatar
Captain JOHNNYROCKET24
 
Posts: 5514
Joined: Mon May 08, 2006 4:11 am
Location: among the leets
52

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby e_i_pi on Mon Jun 29, 2009 10:21 am

hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o

I agree with this, there are a lot of cases in Esc games where even a double cash won't guarantee anything. Not sure how it's relevant though. There's nothing in the rules to say that build games need to be resolved with a rematch...
User avatar
Captain e_i_pi
 
Posts: 1775
Joined: Tue Feb 12, 2008 2:19 pm
Location: Corruption Capital of the world

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby AAFitz on Mon Jun 29, 2009 10:30 am

e_i_pi wrote:
hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o

I agree with this, there are a lot of cases in Esc games where even a double cash won't guarantee anything. Not sure how it's relevant though. There's nothing in the rules to say that build games need to be resolved with a rematch...


theres nothing in the rules that specifically say a rematch is illegal. I agree it could be considered point dumping, but the point dumping and thrown games was meant to stop people from dumping all their points which is when it was set up...and to keep people from helping their friends.

This is without a doubt a different situation, and I no doubt expect some clarification on what will be possible...but to suggest all that have used a second game to decide a first, or a third to decide the previous will be fine...

but im pretty sure thats gonna delete a hundred or two hundred people from the site right now, and probably even me....though im not sure.... ive been in countless that have suggested it though...
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby ahunda on Mon Jun 29, 2009 11:14 am

JOHNNYROCKET24 wrote:unwritten rules- updated

all originally started games must be completed in full without the benefit of other games being created and the winner of those determining who the winner is of the original.

Trying to spoil the fun for all Escalating players now ? :roll:

e_i_pi wrote:There's nothing in the rules to say that build games need to be resolved with a rematch...

The real question is: Is there anything in the rules, that prevents / forbids it ?
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby AAFitz on Mon Jun 29, 2009 12:41 pm

ON this one...something very similar came very close to happening...and it was me who almost caused it: luckily, I am a good sitter ;)

Game 3716398
ballenus 4.8
Beadle 4.9
Forefall suicided in this one, ..and about 5 others before he left..usually into me...often throwing the game
artur1
Chariot of Fire
Greycloak
Clearwater fl
AndrewB


ballenus: I've created a foggy esc. on this map. Pwd=no chariot.
2009-05-28 15:36:47 - ballenus: pwd = no chariot and game number is 4975485. In this one, we just do what we have done over the last 100 turns : take turn, drop and no attack...
2009-05-29 06:28:34 - Clearwater fl: I joined. We had some skirmishes with this game in a few rounds. Anyone willing to at least engage in small attacks or maneuvers LOL
2009-05-29 11:57:48 - AndrewB: in
2009-05-30 10:11:09 - Clearwater fl: beadle. I lost 10 and you lost 8 :)
2009-05-30 11:29:37 - Beadle: in
2009-06-01 08:45:46 - ballenus: arthur, are you joining the tie break?
2009-06-01 23:20:21 - Beadle: Lets kill him! :)
2009-06-02 16:59:37 - artur1: sure
2009-06-03 08:05:08 - ballenus: ...but in the other game! no more attack here until we have a winner in the other game....
2009-06-03 20:14:46 - AndrewB: agreed
2009-06-20 17:18:08 - AndrewB: so... are you going to kill each other or deadbeat?
2009-06-21 16:30:27 - Clearwater fl: beadle could not kill all of your armies
2009-06-22 17:27:09 - Clearwater fl: this is fitz here for clear water, but i dont want to end this
2009-06-22 17:27:27 - Clearwater fl: hmmm maybe im not supposed to
2009-06-22 17:27:50 - Clearwater fl: glad i thought about this for a second


I almost ended the game by attacking everything, but it seemed an odd settup...and luckilly figured it out in time
technically though, that means I may have thrown the game...and dumped points...though not mine
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby AndrewB on Mon Jun 29, 2009 1:42 pm

Guys, who is getting silly here?

A tie breaker game were played in order to decide the outcome of a stalemate game.

It was done tonnes of time before and never ever was considered an "illegal" action.

The original rule clearly does not apply here. Rules are created to benefit players, not to make their life more cumbersome...

I officially admit, that I played several games before as a tie-breaker.

But I refuse to play a stalemate game. And never will. So i either will be "throwing points" rule break or "deliberate deadbeating".

If you punish RL for that, you should punish me too...

This is just damn silly :roll:
Image
User avatar
Lieutenant AndrewB
 
Posts: 1814
Joined: Mon Jun 12, 2006 5:02 pm
Location: Edmonton, Canada, MST

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby AAFitz on Mon Jun 29, 2009 1:52 pm

AndrewB wrote:
If you punish RL for that, you should punish me too...

This is just damn silly :roll:


Oh, dont worry, the list includes you in my thread, me...and a bunch of others...

Ill bet it doesnt include less regular players than it includes
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby mkohary on Mon Jun 29, 2009 2:14 pm

hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o


That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk. ;-)

Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.
Sergeant mkohary
 
Posts: 26
Joined: Mon Jan 05, 2009 4:13 pm
Location: Seattle, WA

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby AAFitz on Mon Jun 29, 2009 2:21 pm

mkohary wrote:
hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o


That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk. ;-)

Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.


true, technically it is not a stalemate because they cannot make a move...but it is a stalemate, because they cannot make a good move...which, with good players is a stalemate.

technically most games of risk should never end... most end only because of stupid moves... most are tic tac toe...if you dont make a mistake, you can never be killed, unless someone else makes a mistake in many of these...

its as much a stalemate as any other...perhaps another means should be used to end it....but its still a stalemate..
I'm Spanking Monkey now....err...I mean I'm a Spanking Monkey now...that shoots milk
Too much. I know.
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby joecoolfrog on Mon Jun 29, 2009 5:23 pm

JOHNNYROCKET24 wrote:
hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o

chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated. Instead, everyone sits there and deploys and ends turn or takes the same country back and forth giving each player a card. Put 50 armies on that country not allowing them to get the card. Dont just sit there and yell "stalemate". its not. there are plenty of options to do but nobody does anthing.


A complete and utter misunderstanding of how escalating games work, perhaps thats the reason you dont play them :lol: Seriously though this just doesnt affect the majority on this site as it usually only happens amongst very good and experienced players, few if any of these are multis,cheats, trash talkers ( :D ) or farmers so why not just leave them to do their own thing.
Last edited by joecoolfrog on Mon Jun 29, 2009 5:46 pm, edited 1 time in total.
Colonel joecoolfrog
 
Posts: 660
Joined: Sat Dec 30, 2006 9:29 pm
Location: London ponds

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby Hatchman on Mon Jun 29, 2009 5:39 pm

mkohary wrote:
hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o


That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk. ;-)

Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.


This from a person who's played 22 escalating singles the largest of which involved 5 players and the majority of which have involved 2 or 3... You'll excuse me if I take your comments with a healthy dose of salt. :-s
User avatar
Major Hatchman
 
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Location: The charming village of Emery

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby owenator on Mon Jun 29, 2009 7:27 pm

mkohary wrote:
hatchman wrote:JR

I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself... #-o


That's not a true stalemate. As was mentioned before, in chess a stalemate denotes when neither player can make a move, either because it's not physically possible to make any move, or the same two moves will be cycled over and over again by each side. That simply doesn't happen in Risk - you can ALWAYS make a move. You may not WANT to make a move, but you CAN. It might be risky, but hey, that's why they call it Risk. ;-)

Those semantics aside, I don't like the idea of side games being played to break these so-called "stalemates". First, because of the reason given above, that there are no real stalemates in Risk. Second, because by playing side games, you are affecting scores beyond the initial game, and using that to determine the initial game which also affects scores. If this isn't against the rules, I think it should be.


A stalemate game is an unwritten code of *honour*. If you've been playing regularly with the same bunch of guys in a multiple player game where you want to settle the first game, then it's not uncommon that a secondary game would be created to settle the score. Put it this way, imagine waiting to make your move after several hundreds of rounds? Then, you realize that by doing so, you would risk being the one taking an early exit and thus allowing the next person in the turn order win? Perhaps, you may want to play a couple of 6, 7, 8 player games to understand the nature of what I am describing to understand comprehend fully WHY it's considered acceptable.
User avatar
Lieutenant owenator
 
Posts: 572
Joined: Thu May 22, 2008 9:41 am
Location: Toronto

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby king achilles on Tue Jun 30, 2009 11:59 pm

Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves.

So, to resolve the dilemma you guys put yourselves into, you all agree to make another one to settle the original game.

It can make things complicated because one repercussion about this action is that one or more players involved is forced to give away games just so he can pay the "rightful" winner, should things go in the wrong way, such as in this case, RL_Orange had to make a bunch of 1-on-1 games to pay some points for Karlo Veliki.

What if one of these players changes his mind and does not hold up his end of the bargain? Should a mod step in an agreement that you just made between yourselves?

Karlo Veliki and RL_Orange has been warned.

If you all agree to make a deciding game over another game that you think is already deadlocked, be sure your actions, whatever the outcome may be, will still be within the rules and guidelines.
Image
Please don't have more than 1 account. If you have any CC concerns, you can contact us here.
User avatar
Sergeant 1st Class king achilles
Support Admin
Support Admin
 
Posts: 13255
Joined: Wed Jun 13, 2007 10:55 pm

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

Postby Nephilim on Wed Jul 01, 2009 9:42 am

achilles:

"Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves."

haha, sounds like you have little experience with the scenario in question....

as someone else has said, i'm sure these tiebreaker games usually happen with the veterans around here, and it is ludicrous to suggest that someone is benefiting from them in some unethical way. let me break it down for you.

when a bunch of good players play, often the game can be way too balanced (particularly on big maps with lots of pockets). when it gets to the point that no one can viably take out anyone else, there are several options:

1) a player can "grow some balls" as achilles suggests, go on a rampage, ruin the game and get shit on/blacklisted by all the other veteran players in the game. ya, great idea....

2) a majority of the players agree to a tiebreaker. in all cases i have seen of this (at least 20), there has been no foul play. even if one or two players didn't really like the idea, everyone abided by it. why? because we are more than capable of policing ourselves

3) an idea that i favor but that is less popular (in esc games)--arms limitation, i.e. everyone agrees to keep their army count down by evenly attacking each other until the trade-in values catch up to the number of armies on the board and takeouts are viable again. if anyone doesn't agree to it, they get attacked by everyone else until they agree to the program. again, we can police ourselves. i have only done this twice b/c people generally haven't caught on to it. once they do, you can be sure JR will be there to waste all of our time with the inane arguments of a 40 year old friendless, humorless virgin.

4) whatever else i can't be bothered to dream up right now

main point: far from bending or breaking any rules, RL handled this as honorably as possible. he signed onto an agreement, there was a glitch in its execution, and he still held up his end of the bargain. this is playing with honor, not cheating, you small-minded chimps (no offense, jim)
Liberté, egalité, cash moné

Hey, Fox News: Pedicabo ego vos et irrumabo

My heart beats with unconditional love
But beware of the blackness that it's capable of
User avatar
Captain Nephilim
 
Posts: 1272
Joined: Tue Oct 03, 2006 11:16 pm
Location: ole kantuck

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

Postby alster on Wed Jul 01, 2009 10:13 am

Nephilim wrote:as someone else has said, i'm sure these tiebreaker games usually happen with the veterans around here, and it is ludicrous to suggest that someone is benefiting from them in some unethical way. let me break it down for you.

a majority of the players agree to a tiebreaker. in all cases i have seen of this (at least 20), there has been no foul play. even if one or two players didn't really like the idea, everyone abided by it. why? because we are more than capable of policing ourselves

main point: far from bending or breaking any rules, RL handled this as honorably as possible. he signed onto an agreement, there was a glitch in its execution, and he still held up his end of the bargain. this is playing with honor, not cheating, you small-minded chimps (no offense, jim)


Hmmm... well, perhaps achilles is more subtle than you give him credit for.

I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.

Or is that reading too much into it? :D
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
User avatar
Sergeant 1st Class alster
 
Posts: 3083
Joined: Sun Apr 02, 2006 12:35 pm
Location: Sweden...

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby comic boy on Wed Jul 01, 2009 10:14 am

king achilles wrote:Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves.

So, to resolve the dilemma you guys put yourselves into, you all agree to make another one to settle the original game.

It can make things complicated because one repercussion about this action is that one or more players involved is forced to give away games just so he can pay the "rightful" winner, should things go in the wrong way, such as in this case, RL_Orange had to make a bunch of 1-on-1 games to pay some points for Karlo Veliki.

What if one of these players changes his mind and does not hold up his end of the bargain? Should a mod step in an agreement that you just made between yourselves?

Karlo Veliki and RL_Orange has been warned.

If you all agree to make a deciding game over another game that you think is already deadlocked, be sure your actions, whatever the outcome may be, will still be within the rules and guidelines.


Firstly can you outline why they were warned, not Im sure because of agreeing a tiebreak game so please clarify that this breaks no rules. Secondly you seem to have experience or comprehension of the 'stalemate 'situation we are discussing, it is the point in the game when taking out a player would leave you weaker not stronger so any major attacks simply lead to handing the game to another player....AND THROWING GAMES IS AGAINST THE RULES. There are several ways of resolving 'stalemate' games but the tiebreak is the overwhelming favourite because it is seen as the fairest solution. Those that play high level escalating are happy with this, it breaks no rules, it doesn't impact on anybody outside the game in question, so I really cant see what on earth it has to do with the mods or assorted twats who do not play this type of game.
Im a TOFU miSfit
User avatar
Brigadier comic boy
 
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

Postby Hatchman on Wed Jul 01, 2009 10:36 am

Achilles: Just so you're clear, usually only ONE tie-breaker game is required. The case in question was exceptional due to the actions of the account sitter. Unfortunately, multiple games were needed.
User avatar
Major Hatchman
 
Posts: 792
Joined: Sat Jan 13, 2007 6:05 am
Location: The charming village of Emery

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange

Postby ahunda on Wed Jul 01, 2009 11:33 am

king achilles wrote:Basically, these all came from a game that the players agreed it to be a stalemate or a deadlocked game. There lies the problem. You guys are responsible on how the game will turn out to be and yet, when faced into a 'do-or-die' situation, no one is daring enough to take the risk of trying to win the game that all of you brought this unto yourselves.

You, like some others here, seem not to understand the problem we are talking about.

In an Escalating game, where the cash values have reached 150 and every player on the board has 350+ armies, what risk is there worth taking ? It is not 'do-or-die', but 'do-and-die', because any 'daring' move will weaken you so much, that you become target number 1 yourself. At this point even killing another player & taking his cards for a mid-turn cash will leave you weaker than before.

As someone pointed out already (here or in one of the related threads), nobody really likes these stalemate situations, and everybody tries his best to win the game. This however includes not making yourself vulnerable & staying as strong as possible. The only 'daring' move, that makes sense in Escalating is going for a kill / sweep. That is, what you are working towards with every move: Getting in a position, that will allow you to go for a kill / sweep.

At the same time, you try to prevent other players going for a kill / sweep, cause them winning means you losing. So you for example set blocks in their attack ways. If everybody does that (with other words: if everybody plays it smart), it will come down to drop / positioning, turn order, dice & cards. Most of the time somebody will get a shot at someone else and consequently take the game. But sometimes the game goes stale. It simply happens, when everybody is playing it smart.

If the top players of this format all agree, that stalemates / deadlocks / draws can happen in this games, then maybe you should just give them the benefit of the doubt ?

king achilles wrote:So, to resolve the dilemma you guys put yourselves into, you all agree to make another one to settle the original game.

To resolve the dilemma we put ourselves into by playing it smart and not making dumb moves / mistakes, we agreed on a tie-breaker. As it has been done countless times before.

king achilles wrote:It can make things complicated because one repercussion about this action is that one or more players involved is forced to give away games just so he can pay the "rightful" winner, should things go in the wrong way, such as in this case, RL_Orange had to make a bunch of 1-on-1 games to pay some points for Karlo Veliki.

Even if things go perfectly smooth & according to plan / agreement, all but the winner will give away the stalemate game.

It has been discussed now, that the whole tie-breaker business might technically be against the rules, since it involves throwing a game, but that it is very questionable, if it constitutes "abuse" of the game. No one is point dumping, everyone tries to win.

Nobody likes to be in the situation in the first place, but it is the best solution for this recurring dilemma, that the players of this site have found. If CC would for example offer a "Draw" button, that when clicked by all participating players, would simply end the game as a "draw" (giving no points to anybody), we wouldn´t need to find solutions like this ourselves.

king achilles wrote:What if one of these players changes his mind and does not hold up his end of the bargain? Should a mod step in an agreement that you just made between yourselves?

I don´t see any problem here. I have never seen a player break the agreement. This kind of thing usually only happens between skilled & rather high ranked players, in private games. Most of these players play each other regularly, and all of them know how the tie-breakers work.

If someone would break the agreement, he´d simply land on a lot of Foe lists and practically be banned from participating in high ranked Escalating games. End of story.

king achilles wrote:Karlo Veliki and RL_Orange has been warned.

If you all agree to make a deciding game over another game that you think is already deadlocked, be sure your actions, whatever the outcome may be, will still be within the rules and guidelines.

If we agree to make a tie-breaker, we automatically agree to throw a game, i.e. the stalemate game to the winner of the tie-breaker. People have been discussing for several pages in 2 or 3 threads now, if this in itself actually is within the rules and guidelines, and it would be nice to get a real ruling here.

Either the tie-breaker practice is ok & tolerated by the site. Your ruling seems to say so, since you are talking about future tie-breaker games. In that case, I am wondering, why Karlo & Orange were warned. If tie-breakers are ok, and if you understood the whole situation (it being an accident, that is), they should be cleared.

Or the tie-breaker practice is deemed against the rules, cause all tie-breakers involve the throwing of a game. Then the warning would make sense, but it should be given to everybody involved in the original stalemate & tie-breaker games.

EDIT: Fast-posted by several others. Probably cause I´m a slow-poster ...
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

Postby Night Strike on Wed Jul 01, 2009 12:04 pm

alstergren wrote:Hmmm... well, perhaps achilles is more subtle than you give him credit for.

I read his post as:
1. Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
2. But don't expect a mod to step in if the bargain is not held.
3. Here, the bargain was not held. An account-sitter steps into the shoes of the account-holder and he broke the bargain on behalf of the holder. Up until here, maybe there's no problem.
4. It is a problem when this broken bargain is being mended with ten 1v.1 games that are obviously thrown. The intent may be fine, but it still cannot be sanctioned.

Or is that reading too much into it? :D


I like this interpretation, and it seems to be accurate to me.
Image
User avatar
Major Night Strike
 
Posts: 8512
Joined: Wed Apr 18, 2007 2:52 pm

Re: Point Dumping/Game Throwing - Karlo Veliki/RL_Orange[warned]

Postby ahunda on Wed Jul 01, 2009 12:07 pm

Just found this in another thread:

Karlo Veliki wrote:Hello Karlo Veliki,

You have received a formal disciplinary warning.

Issued by: king achilles

Comment:

Let this be a warning that throwing of games is still not allowed whether you guys have some sort of agreement or not. Again, throwing of games and taking advantage from it is not permitted. Should you be involve in another similar case, we will respond accordingly.

Regards,
The Conquer Club


If "throwing of games is still not allowed whether you guys have some sort of agreement or not", what does this mean for tie-breakers in general ?

Would Karlo be punished, if he took part in another tie-breaker & handed the stalemate game to the winner of the tie-breaker ?

EDIT: Argh, fast-posted again ...

So, Night Strike, should we take this as an official answer:

Fine, stalemate/deadlocked games could be resolved through a tie-breaker. One, two games aren't a problem, people throw games all the time. Just a problem if it escalates.
Field Marshal ahunda
 
Posts: 411
Joined: Fri Apr 13, 2007 9:52 am

PreviousNext

Return to Closed C&A Reports

Who is online

Users browsing this forum: No registered users