Moderators: Multi Hunters, Cheating/Abuse Team
ahunda wrote:Here is the answer:
Game 4815289, a 6p Esc game ended in a stalemate of 5 players, and the remaining players decided to play a tie-breaker.
The tie-breaker, Game 4986654, ended in a stalemate too, and yet another tie-breaker was started, this time on another map: Game 5073804.
Then one of the players went away on holidays and obviously didn´t leave proper instructions for his account-sitter, who then went ahead & eliminated Karlo from Game 4815289.
Karlo then won the tie-breaker Game 5073804. At this point, the 2 stalemate games should have been handed to him. This was the initial agreement. Since this was not possible with the game, where he had been eliminated by mistake, RL_Orange went ahead to take this one & hand Karlo the points via 1v1s instead.
Check the Game Chat of Game 4815289.
JOHNNYROCKET24 wrote:RL_Orange is an honest person in my books. However, I dont agree with stalemates and transfering points through games. No game is a stalemate. Its just players refusing to make moves and not attacking. A stalemate in chess is when you can not move. Stalemates in these games are players just not playing. The original game should have been carried out until completed.
JOHNNYROCKET24 wrote:win percentage, total wins, relative rank, and im sure a couple other things were increased besides points. Just to add to the thread.
hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
Fireside Poet wrote:Let me get this straight...
The account sitter screws up the game, obviously a bad choice in deciding who sits in a game, and in order to rectify 129 points that, in their view, should not have gone to KV, Orange makes 10 1vs1 games to hand over 129 points to Karlo in a "STALEMATE"? If it was a stalemate game, then how was it determined that the points should go to KV and not some other deserving player in the same game? The reasoning was that it was KV that was eliminated and therefore should have won? At BEST, I would see that he got his 29 points back from 4815289, however, the resolution to this "problem" should not have been to create 10 games and give him 129 points, it should have been "that's your mistake for having XXXXXXXX babysit ..." and take it in the shorts and take the point loss. I realize that when ranks and scores are that high that one can become protective, but seriously... this was the resolution? Seriously?
I've played and known Orange for a long time on here, but this compromise that ahunda came up with was flat out ... stupid, sorry. I know I'm not a multihunter anymore, but this was very disappointing... especially over a few measly points.
JOHNNYROCKET24 wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated. Instead, everyone sits there and deploys and ends turn or takes the same country back and forth giving each player a card. Put 50 armies on that country not allowing them to get the card. Dont just sit there and yell "stalemate". its not. there are plenty of options to do but nobody does anthing.
ahunda wrote:The first game went stale. Cash values were around 150, and everybody had 300-350+ armies. So we decided, that there was no point continuing the game and started a new one. The agreement was: The winner of the tie-breaker then gets the other game too.
Karlo then won the the new game, the tie-breaker game. So according to the agreement, he should have gotten the first game, the stalemate, too. This is how "it was determined that the points should go to Karlo". Not because he got eliminated in the stalemate, but because he won the tie-breaker, fair & square.
The problem was, that by then another player (JustCallMeStupid) had gone on holidays and his account-sitter had eliminated Karlo from the stalemate game. So we couldn´t give the game & the points to him, though they were rightfully his, according to our agreement.
So another player (RL_Orange) took the game and then handed the points to Karlo.
Comprende ?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
hatchman wrote:JOHNNYROCKET24 wrote:hatchman wrote:JR
I think those who regularly play escalating singles can attest to the fact that a lot of games stalemate. They get to the point where a single or double cash is not enough to eliminate anyone. Or, if such an elimination is attempted/accomplished, the player doing the eliminating will be left entirely killable himself...
chip away at a player. no need to totally elimate him. take 1 country per turn. if others are doing the same than players will eventullay be eliminated. Instead, everyone sits there and deploys and ends turn or takes the same country back and forth giving each player a card. Put 50 armies on that country not allowing them to get the card. Dont just sit there and yell "stalemate". its not. there are plenty of options to do but nobody does anthing.
What you suggest as a solution to an apparent "stalemate" requires a lot more co-ordination/co-operation/organization/discussion among the players than a straight-forward play-off game.
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