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dolomite13 wrote:So that I have a solid basis for the XML I have decided that the current gameplay as posted in post #1 is now "locked" to prevent further scope creep.
natty_dread wrote:I was wrong
gimil wrote:dolomite13 wrote:So that I have a solid basis for the XML I have decided that the current gameplay as posted in post #1 is now "locked" to prevent further scope creep.
Sorry mate but you can't really 'lock' your gameplay until iancanton or another stamp has stamped and passed your gameplay .
natty_dread wrote:I was wrong
TaCktiX wrote:In proper fantasy-writing parlance, I think it's be more appropriate to address the "Caverns of Power" as such, and the "Powerstones" as important objects. You've got space, and it'll bring out the Excessive Capitalization of most fantasy objects.
natty_dread wrote:I was wrong
AndyDufresne wrote:You've misspelled corresponding in the Powerstones description in the bottom legend.
As for the top description, I'd consider replacing "powerful wizard" with something like "legendary wizard" or "honored wizard" or "barbarous wizard" or "illustrious wizard" etc---just because you already use "power" in some form or another all over the map the begin with! Even the "Caverns of Power" could use a thesaurus spruce as well.
And I know the naming system has been discussed some---but I can't remember if this idea was proposed earlier: right now you've got it an Alphabetical clockwise order. While this is functional, I'm wondering if it a naming system where all the monsters associated with a special monster, had their names start with the same initial letter. For instance, then, all the monsters that surround Rog would start with an R, around Bek, a B, and so forth. This might improve the mind's connection of the dropdown menu to the position on the map.
--Andy
Dexsting wrote:Just a small idea you can take or leave as it looks like you have room in that line to add the three words; to be 100% clear to all, you could say, "Win by defeating your opponents or controlling all 8 powerstones for one round."
Dexsting wrote:Could you move the pupils of each wizard so they're looking at the monster that's they're fighting? I think that'd make it look more real as the monsters are fighting their shileds and they're fighting the monsters. PS. I LOVE the expressions on the wizards faces.
Dexsting wrote:Have you thought of having a drain on the spells? So like after your casting a spell it exhausts you and they get -2 or revert to neutral or something of that sort?
Dexsting wrote:When you get +1 for every three monsters, does that mean only the 'normal' monsters? Or could you have 2 monsters and a special monster to get +3 (three monsters = +1 and special monster = +2). Maybe you could call them normal monsters in the legend to distinguish...or 'weak' monsters? Actually, it might be nice to call the 'special monsters' 'strong monsters' instead and then call the other ones 'weak monsters'. So you have a battle with honorable wizards, power stones, strong and weak monsters rather than just monsters where some are special. heh, I just realized the 'strong' monsters are considered vunerable to your mind control so they might seem like the 'weak' ones...hrmmm...maybe make up for it by saying that the "strongest monsters are vunerable to a wizard's mind control" (because of thier bonuses I think they're supposed to be the strongest).
Dexsting wrote:It seems to me that the wizards after the first turn are just going to be fortifying the autodeployed armies wherever needed and not really doing anything...maybe they could also bombard a powerstone to give them something else they can do? If so, maybe bombarding a powerstone that is on the opposite side of them rather than their own. That might help too, other than using powerstones, if someone's powerful and has half the map, the odd person against that guy on the other side of the map has to rely on the adjacent people to stop him or using the powerstone...Just a thought.
Dexsting wrote:The way the spells are positioned on the sides it can sometimes seem like you need to attack the mind spell and then attack the lighting spell from the mind spell (I know the legend says otherwise, but graphically, I see it and just instinctively think that way...) Maybe putting the numbered powerstone in the middle of the two spells would help that out?
Dexsting wrote:Finally, wow this is a lot, please don't think I'm critisising, I really like this map, and just trying to help out with ideas to think about.
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