santon836 wrote:I really like the map seen how it looks: I do have some gameplay concerns though.
Will Denmark territories attack each other? If so, players could be eliminated first turn, even without taking one, as they have only one terit.
Do the boats attack back to the terit they go with? It doesn't say.
You have to think more about the boat placement. For the moment the G-boats have a MAJOR advantage. The player that starts with those boats will have a +1 continent way too soon and can easily take a +4 city soon after, with no-one close to stop him. The best bonuses the S-boats can dream of, on the other hand, are a settlement and a city. They will never grab a continent and their terits won't be easy to defend as they will have too much borders. They will have to fight themselves to a better place, like West Wales, while living as 'nomads' and having to abandon their city and settlement. The V-boats are even worse: they only have one settlement close and are very very close to the O-boats. These O-boats have a city to take and so many more armies. Byebye V-boats.
I want to emphasize I really like the map idea and especially the look. Great work. Please continue!
Wishing you luck.
This will be clearer later, but cities will start with a lot of naturals, so G will take a long time getting exeter. The +1 bonus isn't that much either, since it is 2 teritories and +1, but a settlement is 2 terits. away and +2.
Also, the city nuturals will delay O for a long enough time if they go for Eoforwic that V can sort of trap O in and so they can't expand.