samuelc812 wrote:spiesr wrote:Gameplay wise, is it really fair that Fredon von Bock is the only starting space without a tank? I know that he can still reach PAF in as many spaces as the others without it, but tanks give +1. So if on the first turn everyone goes and gets thier tank space whoever starts here is at a disadvantage?
When we took Fedor von Bock's territory away i don't think we realised a +1 bonus was being taken away. Thanks for that nice catch. I've added the tank bck in and have given Fedor's starting territ back up to 4 neutrals. Instead of taking away his tank to stop his advantage. I have added more barbed wire which now makes it an even field i'm fairly sure.
just as this one is solved neatly, as is so often the case, something else pops up.
oaktown wrote:If Gerd goes before Johannes, Johannes is in deep shit: Gerd takes a tank, Johannes takes a tank, Gerd takes Johannes' tank since they border and forts his bonus of three there, Johannes is quickly trapped in his start territory and can't get out save for the plane, which is a dead end. Same goes for any two commanders who have adjoining first tanks - think I'd like to start in Fedor or Ferdinand who won't be molested by another player to start the game.
if we reduce the aircraft to 2 neutrals each, then does that let those who start later use an aircraft-based bombardment strategy as an alternative?
samuelc812 wrote:So perhaps scrapping the +1 for each tank held would be best? and just keep the +4 for 3?
sounds good. this might level things a bit more with regard to the balance between tanks and aircraft, as well as reducing the first turn advantage.
ian.