Moderator: Cartographers
adam3b58 wrote:this is probably too late in the process to suggest such a big change, and also it would go against the whole idea of the chinese checkers theme, but what if you were to remove some random attack paths across the board? this would make each area little bit different and not so repetetive.
for example, remove C->B, C->E, and C->F so you have to get to A before you can attack C.
im not really campaigning for this actively or passionately, i just wanted to point it out in case someone thinks it would help.
Wisse wrote:AndyDufresne wrote:perhaps look into darker lines in the blue triangle, as they are almost too light. Maybe keep looking for a good tone that works in all, or two moderately different tones to use in the continents.
he didn't mean the font, he meant the lines, i can't see them good
Enigma wrote:
too much explanation in the legend, especially "circles are territories". i personally think the "lines are attack routes" is selfexplanitory as well but if others then leave it.
qwert wrote:Can i ask you something?What is porpose for you to open these Political topic in ConquerClub? Why you mix politic with Risk? Why you not open topic like HOT AND SEXY,or something like that.
Enigma wrote:i think the bd-be connection might be a little off. the lines also seem a little thicker than the rest of the board but that may be an illusion due to the different shades.
Enigma wrote:maybe lighten the connecting lines in orange?
Enigma wrote:the center circle is good.
Enigma wrote:too much explanation in the legend, especially "circles are territories". i personally think the "lines are attack routes" is selfexplanitory as well but if others then leave it.
Enigma wrote:and i dont know if anyone else is having this problem, but i almost think the texture is too heavy, especially in the army circles.
Enigma wrote:i cant wait to play it oaktown
EvilOtto wrote:What happened to the little circle in the center to show attacks can go in any direction? Did I miss the part where that was voted off the map?
Marvaddin wrote:Marvaddin wrote:Does someone else think the red and the purple triangles are too bright?
Can you try something about this?
EvilOtto wrote:I think if the red triangle was more dull it would stand out less from the orange. That would be bad. I think it works as is.
EvilOtto wrote:Of these images, the points look best and the cropped corners look worst... image 2 looks totally playable, so I think it makes sense to stick with that.
Users browsing this forum: No registered users