![Laughing :lol:](./images/smilies/icon_lol.gif)
I'd say to go with what your instinct is telling you.. reduce the bridges to 2 neutrals, and code the castle/4courts as starts. You can always leave the courts bonus as it is for now, and see how it goes after the change...
Moderator: Cartographers
MrBenn wrote:The poll is fairly inconclusive at the moment... (as they always seem to be in the foundry)
I'd say to go with what your instinct is telling you.. reduce the bridges to 2 neutrals, and code the castle/4courts as starts. You can always leave the courts bonus as it is for now, and see how it goes after the change...
thenobodies80 wrote:I'm worried about the real power that a +12 bonus could have on the game (bridges and courts), but i have to see how towers will work against courts. Any comments about this?
thenobodies80 wrote:Ok, we can do this test
Here the new xml file, updated and re-checked again with tools, etc,etc...![]()
http://www.fileden.com/files/2009/3/21/2373685/CastleLandsV2.0.xml
Modifications
- Bridges will start with +2 neutral
- 8 starting positions:
- Desert Tower
- Mountain Tower
- Forest Tower
- Field Tower
- Marquess
- Knight
- Earl
- Bishop
-----------------------------------------
Courts bonus is still +8.
MrBenn wrote:The XML update is in the hands of the top turtle
Mr. Squirrel wrote:pmchugh wrote:BUMP- one more fool needed
One fool reporting for duty!
demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.
thenobodies80 wrote:demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.
Towers have doors. All players can enter into the castle through these doors.
demonfork wrote:thenobodies80 wrote:demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.
Towers have doors. All players can enter into the castle through these doors.
It's completely illogical for there to be exterior doors on castle towers. Again this defeats the purpose of a castle. A Castle is specifically designed to be protected from the outside in.
demonfork wrote:Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers
demonfork wrote:thenobodies80 wrote:demonfork wrote:Why do the courts connect to the castle towers? I thought the whole point of having castle walls was that they are impenetrable and the only access to the castle is through the draw bridge. Especially the towers, they have an elevated position with armed guards manning them.
Towers have doors. All players can enter into the castle through these doors.
It's completely illogical for there to be exterior doors on castle towers. Again this defeats the purpose of a castle. A Castle is specifically designed to be protected from the outside in.
Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers.
thenobodies80 wrote:
I'm not saying it's logical.But in the same time i'm not saying that this one is a real place. I'm saying that we've already explained (in this thread) how and why they link in this way. Having only a single door/or two will cause a type of gameplay that we (pikkio and me) don't like and that is objectively unbalanced. The map was developed to have a equally distribution of possibility to take the castle from all the 4 quadrants/bridges.
We spent more than a month discussing about towers and access to the castle and community agreed about our work.
If we change the doors we have to change all the gameplay, with the same process occurred with Das Schloss. I'm sorry but i don't see a valid reason to change the whole gameplay for an aesthetics reason, without considering that now there are about 100 active games on this map.
demonfork wrote:Ive traveled all over the world and Ive seen a million castles and I have yet to see one that has a fucking door on the outside of one of the towers
Wow! a million of castle? What do you do in your life? Are you an explorer?...sorry, just kiddin![]()
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Anyway, you have to consider that with mapmaking, sometimes the reality has to be changed a bit to have a better map.
To have doors on towers is a so big problem for you?
They make this map unplayable?
ps. congrats for your conqueror rank![]()
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