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[Abandoned] - Conquer National Bank

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Re: Conquer National Bank - Updated P25

Postby ustus on Mon Jun 15, 2009 11:55 pm

well hey, if nobody else objects, then i think you're good with those numbers, go ahead and update it, neh?
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Re: Conquer National Bank - Updated P25

Postby Hopscotcher on Tue Jun 16, 2009 12:02 am

This to me is definitely a map that will need some tweeking, but We won't really know exactly how until we play on it!

The fact that the neutrals are low appeals to me. I hate maps with high neuts just to make it easier for the person with the best luck.

anyway, why don't you push the appropriate buttons and we'll all jump in on it lol

ttfn,
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Re: Conquer National Bank - Updated P25

Postby a.sub on Tue Jun 16, 2009 12:19 am

ustus wrote:well hey, if nobody else objects, then i think you're good with those numbers, go ahead and update it, neh?

gladly but ... where do i find the army numbers for everything other than 88's?




Hopscotcher wrote:This to me is definitely a map that will need some tweeking, but We won't really know exactly how until we play on it!

The fact that the neutrals are low appeals to me. I hate maps with high neuts just to make it easier for the person with the best luck.

anyway, why don't you push the appropriate buttons and we'll all jump in on it lol

ttfn,
Hops

agreed, idk how this will play until i play it lol
till then i need to go find out which buttons i need to press :)
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Re: Conquer National Bank - Updated P25

Postby thenobodies80 on Tue Jun 16, 2009 4:39 am

a.sub wrote:gladly but ... where do i find the army numbers for everything other than 88's?


If you need these numbers to apply them on the map:

a.sub wrote:carts 2
alarms 1
thugs 3
doors 4
car 4
:?: :?: :?: :?: :?: :?: :?:


here to you both the jpg and the psd file ;)


number 1 jpg
number 1 psd
number 2 jpg
number 2 psd
number 3 jpg
number 3 psd
number 4 jpg
number 4 psd

Tell me if you need more
Have a nice day
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Re: Conquer National Bank - Updated P25

Postby a.sub on Tue Jun 16, 2009 12:28 pm

thank you ill get on that asap
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Re: Conquer National Bank - Updated P25

Postby a.sub on Tue Jun 16, 2009 8:13 pm

Click image to enlarge.
image
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Re: Conquer National Bank - Updated P25

Postby thenobodies80 on Wed Jun 17, 2009 4:05 pm

Nice work a.sub

I'm so happy to see how much work you've done...
The "put your name on a map" phase is only an old memories :)

This map has met all the requirements:

a. significant knowledge of graphics tools and techniques,
b. the willingness to consider and respond appropriately to critical feedback
c. the ability to make multiple changes based on ongoing feedback
d. a solid understanding of the Foundry standards and process.


Finally gameplay is the main theme of discussion, you have to work on it...i think it is the best way you can figured out the potential of this map.
Read once more here. ;)
Some strange things are still on the map...
Then, some links are only dead end or foolish ways, i try to explain better...why i have to pass throught "private avl" and have a -1 bonus when i can pass from laura and then thug and have a +1 bonus :?

Anyway, what a better place to discuss about gameplay than the main foundry?

I am pleased to issue this map the draft stamp on behalf of the foundry community

Image

Welcome to the foundry proper =D>
Have a nice day
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Re: Conquer National Bank - Updated P25

Postby a.sub on Wed Jun 17, 2009 5:03 pm

:D
W000000000000000000000000000000000000000000000000000t!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Re: Conquer National Bank - Updated P25

Postby lzrman on Wed Jun 17, 2009 6:08 pm

woooot!@

I am going to be in the process of coding the XML for each spot :)! This is going well!
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Re: Conquer National Bank - Updated P25

Postby a.sub on Wed Jun 17, 2009 7:34 pm

Click image to enlarge.
image

Named everyone and changed the font
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Re: Conquer National Bank - Updated P25

Postby ustus on Wed Jun 17, 2009 11:34 pm

a.sub wrote:Named everyone and changed the font


named everyone? nope. Not the thugs. Other than that... DRAAAAAAAAAAAAFT SSSSSSSSTAAAAAAAAAAMP!!!!! =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> :lol:
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Re: Conquer National Bank - Updated P25

Postby a.sub on Wed Jun 17, 2009 11:38 pm

ustus wrote:
a.sub wrote:Named everyone and changed the font


named everyone? nope. Not the thugs. Other than that... DRAAAAAAAAAAAAFT SSSSSSSSTAAAAAAAAAAMP!!!!! =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> =D> :lol:

wrong img lol

Click image to enlarge.
image
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Re: Conquer National Bank - Updated P25

Postby a.sub on Wed Jun 17, 2009 11:41 pm

oh and on that note here is the same thing but with a different font
which one do you like?
Click image to enlarge.
image


EDIT: spelling
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Re: Conquer National Bank - Updated P25

Postby lzrman on Thu Jun 18, 2009 12:08 am

First one :)
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Re: Conquer National Bank - Updated P25

Postby Hopscotcher on Thu Jun 18, 2009 10:01 pm

I think +1 is sufficient for Thugs. Maybe +2 per Three. So if you have three, you get 1+1+1+2. Make sense?

I DEFINITELY like the second Font

Maybe name one of the Cops Bag O'Donuts?

ttfn,
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Re: Conquer National Bank - Updated P25

Postby Rocketry on Sat Jun 20, 2009 5:03 pm

Any chance you could lighten the image up a touch? It looks a little dark to me. I love the design!

Rocket.
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Re: Conquer National Bank - Updated P25

Postby a.sub on Sat Jun 20, 2009 5:40 pm

Rocketry wrote:Any chance you could lighten the image up a touch? It looks a little dark to me. I love the design!

Rocket.


are there certain areas that are too dark or do you think it should be brighter in general?
personally (once again not set in stone) i like the darker look
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Re: Conquer National Bank - Updated P25

Postby ppgangster on Sat Jun 20, 2009 9:55 pm

Second one better, darker look is fine now! The AK47 are a little dark, but I can live with it!

Just make sure that Stash 6 name is all on the map, the 6 is out right now!

Good job though.
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Re: Conquer National Bank - Updated P25

Postby a.sub on Sat Jun 20, 2009 11:03 pm

DONE!
:)
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Re: Conquer National Bank - Updated P25

Postby ustus on Sat Jun 20, 2009 11:23 pm

is major on there four times for a reason? is that a reference to something i should know? :-s

I'd say go with the first font, looks more like it's been written on. However, i'm not thinking the yellow color looks written on, so if you're feeling incredibly nit-picky, see if you can find a more pen or pencil or chalk or other writing utensil-like color? but only if you feel like it. Not really necessary.

As i think i've said before, one thing i love about this map is the darker color scheme, i feel like a lot of common maps are so bright that they start to feel a little washed out when my screen brightness is up. (no, i won't be more specific, i don't remember which maps made me feel that way...)

While i'm nit picking, the wood seems a bit red to me, could you turn that down in the hue-sat? just a bit less red. Though maybe i'm wrong. I just haven't seen a desk quite that shade. Love the woodgrain feel there, btw.
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Re: Conquer National Bank - Updated P25

Postby a.sub on Sat Jun 20, 2009 11:32 pm

ustus wrote:is major on there four times for a reason? is that a reference to something i should know? :-s
Catch 22?

I'd say go with the first font, looks more like it's been written on. However, i'm not thinking the yellow color looks written on, so if you're feeling incredibly nit-picky, see if you can find a more pen or pencil or chalk or other writing utensil-like color? but only if you feel like it. Not really necessary.
i was thinking of a more tedious yet might-be-worth-it idea ... ill do it (its summer i have time lol) and tell me what you guys think

As i think i've said before, one thing i love about this map is the darker color scheme, i feel like a lot of common maps are so bright that they start to feel a little washed out when my screen brightness is up. (no, i won't be more specific, i don't remember which maps made me feel that way...)
thank you :)

While i'm nit picking, the wood seems a bit red to me, could you turn that down in the hue-sat? just a bit less red. Though maybe i'm wrong. I just haven't seen a desk quite that shade. Love the woodgrain feel there, btw.

thats the color of my cabinet ... should i be worried? :lol:
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Re: Conquer National Bank - Updated P25

Postby a.sub on Sat Jun 20, 2009 11:50 pm

a.sub wrote:i was thinking of a more tedious yet might-be-worth-it idea ... ill do it (its summer i have time lol) and tell me what you guys think


so the [plan was to duplicate every layer (with text) and rasterize it then apply a mask that would make it seem "chalkier"
how ever i could not make a mask that was small enough to make the text (which is thin) seem chalky without making it illegible or look more like poor quality :?
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Re: Conquer National Bank - Updated P25

Postby iancanton on Mon Jun 22, 2009 3:55 pm

a.sub wrote:
ustus wrote:That would work, it allows you to hold a stash and still not lose any reinforcements (leave one on the stash, stock a spot you have to use to get to the stash). I also like the thug upgrade, but will that make a player too powerful if they just seek out thugs? and what did you decide about starting positions?

well i doubt it since i will prolly make the thugs neutral 2 to start with
speaking of which
i think thugs will be a neutral 3 to start with
and cash/alarms will be a neutral 1
all vault doors will be a neutral 3 or 4 im not sure
thoughts?

is this a conquest-style map like age of realms? can u add to the opening post a map that shows the starting neutrals?

ian. :)
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Re: Conquer National Bank - Updated P25

Postby 00iCon on Sat Jul 04, 2009 5:39 am

Update first post with new map, it still has thugs called NAME. I reckon the name is a bit iffy. Have you thought of Bank Heist or just Heist!
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Re: Conquer National Bank - Updated P25

Postby lzrman on Sat Jul 04, 2009 1:47 pm

Main post updated sorry for the delay was on holidays.
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