oaktown wrote:How does one conquer a battleship?
There are a lot of gameplay features that, in my opinion, detract from the map rather than make it better. Things that don't really make any sense from a historical/battlefield perspective. Why do the battleships lose an army per turn... are they being bombarded?
You don't. that's why they are marked as killer reducers. After whatever number of turns they will become ineffective.
Why does a landing craft have to conquer and occupy sea mines before it can land?
Because as you probably know, those straights were mined and some vessels were sunk.
And for that matter, how can mines conquer and occupy something else?
How else do you display a sense of conquer and going forward. The seamines are way of blocking those forward movement positions if you can't overcome them.
In one case the sea mine can conquer a land territory, which is even stranger.
Yes. i will prob change that to a landing craft.
Can Fort F1 really attack the Ocean, even though it is in a different part of the straight and facing the wrong direction?
Yes, but i'll have to change the legend of course now you've pointed that out.
Why is it that the landing beaches can occupy the landing crafts which can in turn conquer a capital ship?
So should that be one-way?
I continue to support the creation of a Gallipoli map. But this map doesn't reflect what went on there. After two months of bombardments men were dropped on the beaches, and they spent nine months pinned down and unable to advance until they were finally evacuated. This map is the opposite as the land seems like an open free-for-all with few impassables and villages that attack other villages up to four territories away.
The names of the ships and locations are all there, but I would like to see the gameplay simplified and the focus put on what really went on in a very tragic historical campaign.
Of course you'd like to see it simplified as you've already mentioned elsewhere. So if's that's the case then some suggestions would be constructively helpful.
I think the map reflects very much what went on there. The land would have been a free-for-all had the Entente troops been able to advance. If you want me to make a map that is really Gallipoli, then the it would be very one-sided, wouldn't it? And in that case, why make the map if one side is always going to win? You very well know that in most of these situations with these historical maps, that they have a certain amount of artistic license.
As for the impassables, they are all not on the map yet.
Thanks for your comments