Woodruff wrote:gimil wrote:I have to respectfully disagree with you here jim. That may seem the case but from an inside perspective I have noticed that probably everyone who has this opinion that the foundry is cultist place where you get better attention is your established tends to come from people whos map idea or graphical skills suck.
If that were the case, then I should have been able to get plenty of people to tell me my map idea sucked. But I couldn't even get that! Perhaps being someone that's "on the inside", you're no longer able to see the perspective of the new map-idea-submitter (I don't mean this to sound insulting, but I'm not sure how to word it in a more friendly manner)?
I [think] I may have already mentioned this but the foundry does go through quite spells from time to time. Even when I was a CA I had maps sitting recieving no feedback for days on end. I am not saying that is a soul contributor to NO feeback but more often than not (in my own experience) it is a large part.
gimil wrote:The most annoying part of this is all the people getting on their high horse that the foundry has all these problems. Even thou the rest of these forums are full of trolls, flamers and people who push the limits, alot of the time for the sake of being annoying. Most people in the foundry only aim to contibute to this site.
I absolutely agree with this last sentence, and I generally agree with the rest of the paragraph. However, if it weren't for teh elitism that is RAMPANT in the Foundry, there would be an even greater number to fill that last sentence of yours.
SO you mean that if elitism was watered down their would be more room for innovation and thinking outside the box? Rather than a more 'conservative' foundry? I think that is a valid argument. But you could also say that if you remove to much of the elite you risk loosing to much expertise, experience and ability. This is all ultimatly theory based, and doesn't have a right or wrong answer unless tested.
gimil wrote:I am not sure this is correct. I learned how to make a map and how to conduct myself from obverving others who were better than me.
Well that certainly doesn't sound elitist. Yes, I understand you didn't mean it that way AND I absolutely understand the accuracy of the statement. However, to presume that a new mapmaker ISN'T as good or better than you is...well...
Let me jsut make it clear (which I don't think I have been doing) I don't denie that the elite exist. I think they are an important part of the process. I also have never assumed that new map makers arn't as good as me. But no matter where you go their will always be some kind of in house knowledge that you need someone to teach you. This is where you need exeprienced people to give you a nudge in the right direction from time to time.
gimil wrote:I am not sure I can agree with you here either spok, I always know that the foundry has needed more people to visit but not at the expense of experience and expert knowledge, which the 'elite' have.
I disagree entirely. Bad suggestions are patently obvious and easy enough to contradict rationally. But without a wide variety of interaction, the maps will be unavoidably lesser for it because "thinking outside of the box" almost always comes from those who are either inexperienced or not already locked into "this is how it's done".[/quote]
So am I correct in saying that you think the foundry is also conservative? (this is how it is done). If so I can say with some confidence that the foundry is no stranger to change. There was a huge amount of change in process, system, standard etc in my first 10months as a CA than their was in the month months prior to by appointment. Thats not to say that the foundry still doesn't need to change more but the how thing are done has shifted alot.