by Kinnison on Wed May 20, 2009 4:09 pm
Two big pieces of news:
First, the trivia and progress...
Down to 10 games: 2 divisions WAY too close to call. One Decided, One ALMOST certain, although it's still possible to end up in a tie.
Tie... great. Hmmm. Didn't plan for those. *thinks fast* Okay, plan developed. Here's hoping I don't have to implement it, Since it wasn't advertised beforehand.
Big News One: Those reading the trivia should have noticed I gave updates for FOUR divisions, and only mentioned ONE champion. I just received a PM from The Chosen, advising that he will shortly be departing CC, and will be unable to continue.
WATER DIVISION IS OPEN AGAIN. Second place in water division, a hotly contested spot with ONE game remaining, will advance. in fact, given it's in a 5-player game, a 3-way tie at 59 is at least a possibility.
Big News Two: Tiebreaker procedures.
2-way tie:
1> Given that this tournament was made to AVOID the 1v1 format, 3 3-player games will be created. Each will contain the 2 tied players, and one of the other three division contestants. The home settings of the NON-contending players will rule, so no one has a home advantage (in theory). Best score in the three games advances.
2> If STILL tied, fine. 3 1v1 matches will be played, on the maps and settings of the Tournament Organizer's choice. NO map to match those of either contending player. The SETTINGS for the three games will be:
a: Seq, No spoils, Unlimited, FOG
b: Seq, Flat Rate, Chained, SUNNY
c: Seq, Escalating, Adjacent, *FOG SETTING TBD
Game c will be Foggy if the majority of players in the initial division was Foggy, REGARDLESS OF THE SETTINGS OF THE TWO CONTENDERS.
n-way tie, N>2: Play 3 3-player games, one of each home; or 4 4-player games, one on each home, or 5 5-player games, one on each home. Highest score advances. In case of tie, apply appropriate tiebreaker rules to ONLY THE HIGHEST SCORES. WIN OR GO HOME, FOLKS.
Currently Running Tourneys: -none-
Tourney Winner:
"You're Eliminated" III; Keep It Simple Quads - Team Generation One