Conquer Club

Feudal Epic, L&S, Pg. 49 [D, Gp, Gr]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby iambligh on Tue Apr 21, 2009 8:47 am

Looks great, can't wait for beta.
Sergeant 1st Class iambligh
 
Posts: 144
Joined: Thu Jul 17, 2008 7:15 pm

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby sailorseal on Wed Apr 22, 2009 7:38 pm

I would darken the numbers just to make them more visible. I like the new idea of darker water but I would go further with it. Maybe try this as Feudal War in the dark ages, darken up the whole map in style and play :twisted:
I also feel it is a bit squeezed into a cube. Maybe widen it a little and give each territory a little more space.
I for see big problems when armies hit three digits, even two digits, they will just seem like a long large number, I am not sure how to fix this but keep it in mind.
Love the Map!
User avatar
Cook sailorseal
 
Posts: 2735
Joined: Sun May 25, 2008 1:49 pm
Location: conquerclub.com

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby dolomite13 on Thu Apr 23, 2009 4:49 pm

This map looks really good, I like feudal but I think this map looks like it will play even better.
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
User avatar
Cook dolomite13
 
Posts: 1379
Joined: Mon Aug 18, 2008 5:54 pm

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby MoB Deadly on Thu Apr 23, 2009 7:58 pm

I definitely think there should be at least 2 entrances for each castle, since this is a sequel I really think the gameplay should be improved to negate bombarding and just sitting tactic that's popular now.

Maybe just all the new territories added will be enough though!
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby gimil on Sun May 03, 2009 9:55 am

I have some creativity flowing through me, so lets try and help me get this finished foundry! :)

Click image to enlarge.
image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic *The sequal to Feudal War!* Pg. 20 [I, Gp]

Postby LED ZEPPELINER on Sun May 03, 2009 10:16 am

gimil wrote:I have some creativity flowing through me, so lets try and help me get this finished foundry! :)

absolutely stunning, i would just say make the rock seperators just a little thicker becuase i think they are a little to simmilar to the dividing line
Sergeant LED ZEPPELINER
 
Posts: 1088
Joined: Tue Nov 25, 2008 10:09 pm

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby n00blet on Sun May 03, 2009 2:33 pm

Oooooooohhhhh pwwwwweeeetyyyyyy :lol:

The lake in the middle looks kind of off to me....the reflection sort of makes it look like a mirror :?
Otherwise, great work!
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby danfrank on Sun May 03, 2009 8:46 pm

finally some action... =D> =D> my only issue at the moment is.. I like the darker mountains ( if thats what they are) anyway.. I think they should be consistent.. other than that ... Lets get the 8 man epic moving..
Image
Corporal 1st Class danfrank
 
Posts: 611
Joined: Mon Dec 24, 2007 1:19 am

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby hecter on Sun May 03, 2009 9:00 pm

There's some hard lines throughout the map (grunge layer maybe?) that I don't like. There's one big one going from Barb 1 up to Xeu 16, and a few others. I agree with the thicker rock dividers, and some more colour to the terrain would be nice too.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
Image
User avatar
Private 1st Class hecter
 
Posts: 14632
Joined: Tue Jan 09, 2007 6:27 pm
Location: Tying somebody up on the third floor

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby mibi on Sun May 03, 2009 11:33 pm

You should bring the shades of green from the minimap into the big map. As it is, this map looks like a leaf under a microscope.

You might also want to try to work in CMYK mode as it will keep you to more natural tones rather than that green which is all out of gamut.
User avatar
Captain mibi
 
Posts: 3350
Joined: Thu Mar 01, 2007 8:19 pm
Location: The Great State of Vermont

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby MoB Deadly on Mon May 04, 2009 12:25 pm

Agree to make the rock ledges bigger. The lake a lighter blue I think, doesn't really look like water. I have some difficulty reading Clan Rhu because it is on top of the castle and too close to the "1". If this can be moved without trouble then cool, if not I suppose its fine.

I personally think the green is a few shades too dark, I like mibi's idea of bringing the different shades of green over, even if we don't like them all being different colors, we can pick which one is the best shade.
Image
Art by: codierose | High Score: 2550
User avatar
Corporal 1st Class MoB Deadly
 
Posts: 2381
Joined: Sun Jan 11, 2009 2:07 am

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby Kotaro on Thu May 07, 2009 3:40 pm

Not bad at all, Gimil.
Lakad Matataaag!
Normalin, normalin.

Image

TheJonah wrote:I`m not really that arsed. Just supporting my mucker.
User avatar
Sergeant 1st Class Kotaro
 
Posts: 3406
Joined: Sat Mar 03, 2007 2:31 pm
Location: TheJonah: You`re a fucking ruthless, little cunt!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby iancanton on Thu May 07, 2009 3:53 pm

most of us know what victory is gained by conquering all castles means, but someone is going to complain that he's done just that, but the game hasn't finished. it happens in just about every map that has an objective. even though feudal epic is a derivative of one of the best-loved maps on cc, is it worth changing the original feudal war objective to conquer all castles and hold for one turn to win?

ian. :)
Image
User avatar
Brigadier iancanton
Foundry Foreman
Foundry Foreman
 
Posts: 2431
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby Kotaro on Thu May 07, 2009 3:59 pm

iancanton wrote:most of us know what victory is gained by conquering all castles means, but someone is going to complain that he's done just that, but the game hasn't finished. it happens in just about every map that has an objective. even though feudal epic is a derivative of one of the best-loved maps on cc, is it worth changing the original feudal war objective to conquer all castles and hold for one turn to win?

ian. :)


Probably better with "Start your turn holding all Castles".
Lakad Matataaag!
Normalin, normalin.

Image

TheJonah wrote:I`m not really that arsed. Just supporting my mucker.
User avatar
Sergeant 1st Class Kotaro
 
Posts: 3406
Joined: Sat Mar 03, 2007 2:31 pm
Location: TheJonah: You`re a fucking ruthless, little cunt!

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby General Mayhem on Wed May 13, 2009 3:29 am

Too green. Too flat. same probs as the first feudal. But im lookin forward to this!
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
User avatar
Colonel General Mayhem
 
Posts: 197
Joined: Fri Mar 17, 2006 6:29 am
Location: Leeds, England, UK

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby yeti_c on Wed May 13, 2009 3:35 am

Kotaro wrote:
iancanton wrote:most of us know what victory is gained by conquering all castles means, but someone is going to complain that he's done just that, but the game hasn't finished. it happens in just about every map that has an objective. even though feudal epic is a derivative of one of the best-loved maps on cc, is it worth changing the original feudal war objective to conquer all castles and hold for one turn to win?

ian. :)


Probably better with "Start your turn holding all Castles".


Completely disagree with this - the maps should not be hand holding things that the site should tell you in the instructions...

Next we'll have to put extra wording about how bombarding is still possible if there is 1 neutral and that bombarding gives you a card and that bombarding doesn't allow you to advance your armies.

C.
Image
Highest score : 2297
User avatar
Lieutenant yeti_c
 
Posts: 9624
Joined: Thu Jan 04, 2007 9:02 am

Re: Feudal Epic *The sequal to Feudal War!* Pg. 24 [I, Gp]

Postby General Mayhem on Wed May 13, 2009 3:39 am

I dont think the entrance to castles needs the extra definition. Instead just bold up the walls very slightly. And maybe dampen down the darkness of the river boundary while widening just a little. The first thin i see when i look at it is the big contrasty river boundary.
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND."
User avatar
Colonel General Mayhem
 
Posts: 197
Joined: Fri Mar 17, 2006 6:29 am
Location: Leeds, England, UK

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby gimil on Wed Jun 10, 2009 7:42 am

Click image to enlarge.
image


Here is an update!
-Added more yellowing and adrker patches to the grass to break upthe green some more.
-moved clan rhu terr names off the castle
-Thickened all the cliffs
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby n00blet on Wed Jun 10, 2009 1:38 pm

Looks great to me! Let's get those last two stamps already! :D
User avatar
Captain n00blet
 
Posts: 688
Joined: Sun Nov 18, 2007 7:09 pm

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby gimil on Wed Jun 10, 2009 2:02 pm

n00blet wrote:Looks great to me! Let's get those last two stamps already! :D


If I don't get any concerns in the next 24 hours I will make the small map :D
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby MrBenn on Wed Jun 10, 2009 2:57 pm

I'd still like to see the title at the top of the map, to avoid unnecessary scrolling. One of the things that niggles with me is how indistinct the different areas are. I know you're using different colours for the numbers, but the name of each area isn't immediately obvious :? (The same thing bothers me about Feudal War :-$ )
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby AndyDufresne on Wed Jun 10, 2009 3:02 pm

MrBenn wrote:I'd still like to see the title at the top of the map, to avoid unnecessary scrolling. One of the things that niggles with me is how indistinct the different areas are. I know you're using different colours for the numbers, but the name of each area isn't immediately obvious :? (The same thing bothers me about Feudal War :-$ )

Hm, I think I'm in agreement with MrBenn about the indistiction of the different regions...


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby RjBeals on Wed Jun 10, 2009 3:02 pm

is the map setting at night?
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby cairnswk on Wed Jun 10, 2009 3:04 pm

MrBenn wrote:I'd still like to see the title at the top of the map, to avoid unnecessary scrolling....

I agree with this one.
Also I notice you've got green and gold for the territ IDs, but the gold ones stand out much more and draw ones attention to them more than the others. Was this what you wanted with those numbers. Perhaps something more consistent like gold and faded yellow might work. :)
Image
* Pearl Harbour * Waterloo * Forbidden City * Jamaica * Pot Mosbi
User avatar
Private cairnswk
 
Posts: 11510
Joined: Sat Feb 03, 2007 8:32 pm
Location: Australia

Re: Feudal Epic *The sequal to Feudal War!* Pg. 25 [I, Gp]

Postby AndyDufresne on Wed Jun 10, 2009 3:05 pm

Gold and silver colors perhaps? :)


--Andy
User avatar
Corporal 1st Class AndyDufresne
 
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users