by MrBenn on Thu May 07, 2009 6:42 pm
OK, here's the rough guide to bonus probabilities... It helps to think of the map a bit like a pack of cards... the total number of territories on the map represents the size of the deck. The territories a player gets is their hand - the goal is to work out the probabiltity of being dealt a set...
The size of the map / deck: T
The number of players: p
Number of territories in each hand: h
h = Floor(T/p,1) *If p=2, then h = Floor(T/3)
From this we can work out the total number of possible combinations of hands:
Combin(T,h) = T!/h!(T-h)! = Fact(T)/Fact(h)-Fact(T-h)
For Classic, with 2 or 3 players, this gives: Combin(42,14) = 52,860,229,080 possible hands.
Of those hands, how many of them will have the Australia bonus?
The total area of Australia: A
Territories required for bonus: a
There is only one way you can hold all four of the four Australian 'cards': Combin(A, a)= Combin(4,4) = 1
the other 10 cards in your hand can be any of the other 38 terrs: Combin((T-a), (h-a)) = Combin (38, 10) = 472,733,756
Multiplying these together will give the total number of ways you can hold the Australia bonus: 1 x 472,733,756 = 472,733,756
Divide this by the total number of combinations for the hand, and you get: 472,733,756/52,860,229,080 = 0.89%
Combin(A, a) x Combin((T-a), (h-a)) / Combin(T,h)
This is a similar method to that you would use to calculate the probability of getting a full house in a game of Poker. The problems come when you start trying to take into account of the build-your-own bonuses - it's more complicated than I originally thought, and involves Hypergeometric Probabilities rather than Binomials...
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that